public void GenBFSTreeFromArcLoft()
            {
                Surface testsweep = UnfoldTestUtils.SetupArcLoft();

                var surfaces = new List <Surface>()
                {
                    testsweep
                };
                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();


                var graph = ModelTopology.GenerateTopologyFromSurfaces(trisurfaces);

                List <Object> face_objs = trisurfaces.Select(x => x as Object).ToList();

                UnfoldTestUtils.GraphHasVertForEachFace(graph, face_objs);

                var    nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph);
                object tree       = nodereturn;

                var casttree = tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >;

                UnfoldTestUtils.GraphHasVertForEachFace(casttree, face_objs);
                UnfoldTestUtils.AssertAllFinishingTimesSet(graph);

                var sccs = GraphUtilities.TarjansAlgo <EdgeLikeEntity, FaceLikeEntity> .CycleDetect(casttree, GraphUtilities.EdgeType.Tree);

                UnfoldTestUtils.IsAcylic <EdgeLikeEntity, FaceLikeEntity>(sccs, casttree);
            }
Beispiel #2
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            public void UnfoldAndLabelCurvedArcLoft()
            {
                Surface testsweep = UnfoldTestUtils.SetupArcLoft();

                var surfaces = new List <Surface>()
                {
                    testsweep
                };
                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();


                var unfoldObject = PlanarUnfolder.Unfold(trisurfaces);

                var unfoldsurfaces = unfoldObject.UnfoldedSurfaceSet;

                Console.WriteLine("generating labels");

                // generate labels
                var labels = unfoldObject.StartingUnfoldableFaces.Select(x =>
                                                                         new PlanarUnfolder.UnfoldableFaceLabel <EdgeLikeEntity, FaceLikeEntity>(x)).ToList();

                UnfoldTestUtils.AssertLabelsGoodStartingLocationAndOrientation(labels);

                // next check the positions of the translated labels

                var transformedGeo = labels.Select(x => PlanarUnfolder.MapGeometryToUnfoldingByID(unfoldObject, x.AlignedLabelGeometry, x.ID)).ToList();

                UnfoldTestUtils.AssertLabelsGoodFinalLocationAndOrientation(labels, transformedGeo, unfoldObject);
            }
Beispiel #3
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            public void UnfoldAndLabelCurvedArcLoft()
            {
                Surface testsweep = UnfoldTestUtils.SetupArcLoft();

                var surfaces = new List <Surface>()
                {
                    testsweep
                };
                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();


                var unfoldObject = PlanarUnfolder.Unfold(trisurfaces);

                Console.WriteLine("generating tabs");

                // generate tabs
                var tabDict  = TabGeneration.GenerateTabSurfacesFromUnfold <EdgeLikeEntity, FaceLikeEntity>(unfoldObject);
                var justTabs = tabDict.Keys.SelectMany(x => tabDict[x]).ToList();

                Console.WriteLine("tabs generated");
                // next check the positions of the translated tab,

                UnfoldTestUtils.AssertTabsGoodFinalLocation <EdgeLikeEntity, FaceLikeEntity>(justTabs, unfoldObject);
            }
Beispiel #4
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            public void UnfoldCurvedArcSweep()
            {
                Surface testsweep = UnfoldTestUtils.SetupArcCurveSweep();

                var surfaces = new List <Surface>()
                {
                    testsweep
                };
                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 30);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();


                var unfoldsurfaces = PlanarUnfolder.Unfold(trisurfaces).UnfoldedSurfaceSet;

                UnfoldTestUtils.CheckAllUnfoldedFacesForCorrectUnfold(unfoldsurfaces);

                foreach (IDisposable item in trisurfaces)
                {
                    item.Dispose();
                }
            }
Beispiel #5
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            public void UnfoldAndLabel2ArcLofts()
            {
                // unfold cube
                Surface testloft  = UnfoldTestUtils.SetupArcLoft();
                Surface testloft2 = UnfoldTestUtils.SetupArcLoft();
                var     surfaces  = new List <Surface>()
                {
                    testloft
                };
                var surfaces2 = new List <Surface>()
                {
                    testloft
                };
                //handle tesselation here
                var pointtuples  = Tesselation.Tessellate(surfaces, -1, 512);
                var pointtuples2 = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();
                List <Surface> trisurfaces2 = pointtuples2.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();

                var unfoldObject1 = PlanarUnfolder.Unfold(trisurfaces);
                var unfoldObject2 = PlanarUnfolder.Unfold(trisurfaces2);

                var unfoldsurfaces = unfoldObject1.UnfoldedSurfaceSet.Concat(unfoldObject2.UnfoldedSurfaceSet).ToList();

                Console.WriteLine("merging unfolds");
                var unfoldObject = PlanarUnfolder.PlanarUnfolding <EdgeLikeEntity, FaceLikeEntity> .
                                   MergeUnfoldings(new List <PlanarUnfolder.PlanarUnfolding <EdgeLikeEntity, FaceLikeEntity> >() { unfoldObject1, unfoldObject2 });

                AssertMergeHasCorrectNumberOfSurfaces(unfoldObject, trisurfaces.Count * 2);
                AssertMergeHasCorrectNumberOfMaps(unfoldObject, new List <PlanarUnfolder.PlanarUnfolding <EdgeLikeEntity, FaceLikeEntity> >()
                {
                    unfoldObject1, unfoldObject2
                });

                Console.WriteLine("generating labels");

                // generate labels
                var labels = unfoldObject.StartingUnfoldableFaces.Select(x =>
                                                                         new PlanarUnfolder.UnfoldableFaceLabel <EdgeLikeEntity, FaceLikeEntity>(x)).ToList();

                UnfoldTestUtils.AssertLabelsGoodStartingLocationAndOrientation(labels);

                // next check the positions of the translated labels,

                var transformedGeo = labels.Select(x => PlanarUnfolder.MapGeometryToUnfoldingByID
                                                       (unfoldObject, x.AlignedLabelGeometry, x.ID)).ToList();

                UnfoldTestUtils.AssertLabelsGoodFinalLocationAndOrientation(labels, transformedGeo, unfoldObject);
            }
Beispiel #6
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        // exposes node to tesselate surfaces in dynamo, returns triangular surfaces
        // Peter will hate this :)
        /// <summary>
        /// This method exposes the tessellation algorithm that is used to display
        /// geometry in Dynamo's watch3d and background preview displays as a node.
        /// It is possible this node and all dependent code in the unfolding library
        /// will be replaced by faster triangle representation that does not require
        /// conversion to a surface.
        /// </summary>
        /// <param name="surfaces"></param>
        /// <param name="tolerance"> tolerance between the surface and mesh representation</param>
        /// <param name="maxGridLines">maximum number of surface divisons that define one direction of the mesh </param>
        /// <returns name = "Surfaces"> a list of trimmed planar surfaces that represent triangles</returns>
        public static List <Surface> _TesselateSurfaces(List <Surface> surfaces, double tolerance = -1, int maxGridLines = 512)
        {
            var pointtuples = Tesselation.Tessellate(surfaces, tolerance, maxGridLines);
            //convert triangles to surfaces
            List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
            {
                x[0], x[1], x[2]
            })).ToList();

            return(trisurfaces);
        }
Beispiel #7
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        /// <summary>
        /// Method for taking a list of surfaces,tesselating them at max tesselation level,
        /// and then unfolding them.
        /// </summary>
        /// <param name="surfaces"> the surfaces to be tesselated and unfolded</param>
        /// <returns name = "surfaces"> the unfolded surfaces </returns>
        public static List <List <Surface> > __UnfoldCurvedSurfacesByTesselation(List <Surface> surfaces)
        {
            surfaces.RemoveAll(item => item == null);
            //handle tesselation here
            var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
            //convert triangles to surfaces
            List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
            {
                x[0], x[1], x[2]
            })).ToList();

            var unfoldsurfaces = PlanarUnfolder.Unfold(trisurfaces);

            return(unfoldsurfaces.UnfoldedSurfaceSet);
        }
Beispiel #8
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        public static Dictionary <string, object> __UnfoldCurvedSurfacesByTessellation_AndReturnTransforms(List <Surface> surfaces)
        {
            surfaces.RemoveAll(item => item == null);
            //handle tesselation here
            var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
            //convert triangles to surfaces
            List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
            {
                x[0], x[1], x[2]
            })).ToList();

            var unfolding = PlanarUnfolder.Unfold(trisurfaces);

            return(new Dictionary <string, object>
            {
                { "surfaces", (unfolding.UnfoldedSurfaceSet) },
                { "unfoldingObject", (unfolding) },
            });
        }
Beispiel #9
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            public void UnfoldOf300TriSurface()
            {
                var surface = UnfoldTestUtils.SetupArcLoft();

                var surfaces = new List <Surface>()
                {
                    surface
                };

                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();

                Assert.DoesNotThrow(() => PlanarUnfolder.Unfold(trisurfaces));
            }
Beispiel #10
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            public void FullyUnfoldConeTallFromTriSurfaces()
            {
                Solid          testCone = UnfoldTestUtils.SetupTallCone();
                List <Face>    faces    = testCone.Faces.ToList();
                List <Surface> surfaces = faces.Select(x => x.SurfaceGeometry()).ToList();

                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();


                var unfoldsurfaces = PlanarUnfolder.Unfold(trisurfaces).UnfoldedSurfaceSet;

                UnfoldTestUtils.CheckAllUnfoldedFacesForCorrectUnfold(unfoldsurfaces);
            }
Beispiel #11
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            public void UnfoldEachPairOfTriangularSurfacesInAConeWideParentAsRefFace()
            {
                Solid          testCone = UnfoldTestUtils.SetupLargeCone();
                List <Face>    faces    = testCone.Faces.ToList();
                List <Surface> surfaces = faces.Select(x => x.SurfaceGeometry()).ToList();

                //handle tesselation here
                var pointtuples = Tesselation.Tessellate(surfaces, -1, 512);
                //convert triangles to surfaces
                List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
                {
                    x[0], x[1], x[2]
                })).ToList();

                //generate a graph of the cube
                var graph = ModelTopology.GenerateTopologyFromSurfaces(trisurfaces);


                UnfoldTestUtils.AssertEachFacePairUnfoldsCorrectly(graph);
            }
Beispiel #12
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        // The following methods may be removed from Import eventually
        #region explorationdebug
        // method is for debugging the BFS output visually in dynamo, very useful
        public static object __BFSTestTesselation(List <Surface> surfaces, double tolerance = -1, int maxGridLines = 512)
        {
            //handle tesselation here
            var pointtuples = Tesselation.Tessellate(surfaces, tolerance, maxGridLines);
            //convert triangles to surfaces
            List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>()
            {
                x[0], x[1], x[2]
            })).ToList();

            var graph = ModelTopology.GenerateTopologyFromSurfaces(trisurfaces);

            //perform BFS on the graph and get back the tree
            var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph);
            var tree       = nodereturn;

            var treegeo = ModelGraph.ProduceGeometryFromGraph <EdgeLikeEntity, FaceLikeEntity>
                              (tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >);


            return(treegeo);
        }