Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("ColisorDeTras"))
     {
         spawnarTesouro_ref.reutilizarTesouro(1.0f, 2.0f, 17.0f);
         gameObject.SetActive(false);
     }
     if (collision.gameObject.CompareTag("Piranha"))
     {
         spawnarTesouro_ref.reutilizarTesouro(1.0f, 2.0f, 17.0f);
         gameObject.SetActive(false);
         tesouroScore_ref.mudarScore(TesouroValor);
     }
     if (collision.gameObject.CompareTag("Cascudo"))
     {
         spawnarTesouro_ref.reutilizarTesouro(1.0f, 2.0f, 17.0f);
         gameObject.SetActive(false);
         tesouroScore_ref.mudarScore(TesouroValor);
     }
 }