Beispiel #1
0
 private void Start()
 {
     SelectMonster(initialSelectedMonster);
     this.cam        = Camera.main;
     this.spawns     = GameObject.FindGameObjectsWithTag("Spawn").Select(go => go.GetComponent <BoxCollider2D>()).ToList();
     this.terrorBank = GameObject.Find("TerrorBank").GetComponent <TerrorBank>();
     buttons         = GameObject.FindObjectsOfType <UnityEngine.UI.Button>();
     clock           = GameObject.FindObjectOfType <Clock>();
 }
Beispiel #2
0
 private void Start()
 {
     SelectMonster(initialSelectedMonster);
     this.cam = Camera.main;
     this.spawns = GameObject.FindGameObjectsWithTag("Spawn").Select(go => go.GetComponent<BoxCollider2D>()).ToList();
     this.terrorBank = GameObject.Find("TerrorBank").GetComponent<TerrorBank>();
     buttons = GameObject.FindObjectsOfType<UnityEngine.UI.Button>();
     clock = GameObject.FindObjectOfType<Clock>();
 }
Beispiel #3
0
    // Use this for initialization
    private void Start()
    {
        this.villageStats = this.VillageStats.GetComponent <VillageStats>();
        this.clock        = this.Clock.GetComponent <Clock>();
        this.terrorBank   = this.TerrorBank.GetComponent <TerrorBank>();

        this.player = this.LoadPlayer();

        if (this.IsTesting)
        {
            this.terrorBank.AddTerror(this.ExtraTerror);
            return;
        }
        var extraTerror = this.player.Levels
                          .Where(l => l.LevelNumber < this.CurrentLevel)
                          .Sum(l => l.TerrorRating);

        this.terrorBank.AddTerror(extraTerror);
    }
Beispiel #4
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    // Use this for initialization
    private void Start()
    {
        this.villageStats = this.VillageStats.GetComponent<VillageStats>();
        this.clock = this.Clock.GetComponent<Clock>();
        this.terrorBank = this.TerrorBank.GetComponent<TerrorBank>();

        this.player = this.LoadPlayer();

        if(this.IsTesting)
        {
            this.terrorBank.AddTerror(this.ExtraTerror);
            return;
        }
        var extraTerror = this.player.Levels
            .Where(l => l.LevelNumber < this.CurrentLevel)
            .Sum(l => l.TerrorRating);
        this.terrorBank.AddTerror(extraTerror);
    }
Beispiel #5
0
 void Start()
 {
     bank = GameObject.FindObjectOfType <TerrorBank>();
 }
Beispiel #6
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 void Start()
 {
     bank = GameObject.FindObjectOfType<TerrorBank>();
 }