Beispiel #1
0
        public IEnumerable <Territory> GetContinent(Territory territory)
        {
            var l = territory.Location;
            var neighborLocations = new[] {
                new Location(l.Row + 1, l.Column),
                new Location(l.Row, l.Column - 1),
                new Location(l.Row, l.Column + 1),
                new Location(l.Row - 1, l.Column),
            };

            return(Territories.Where(t => neighborLocations.Contains(t.Location)));
        }
Beispiel #2
0
    private static void Start_RandomiseRemainingTerritories()
    {
        Debug.Log("Start rand remaining");
        var remaining = Territories.Where(x => x.Owner == null || x.Owner.Name == NotOwned.Name).ToList();

        while (remaining.Count > 0)
        {
            foreach (var player in Players)
            {
                var terr = remaining.First();
                remaining.RemoveAt(0);
                terr.SetOwner(player);
            }
            remaining = Territories.Where(x => x.Owner == null || x.Owner.Name == NotOwned.Name).ToList();
        }
    }
Beispiel #3
0
        private IEnumerable <PossibleAttack> WeightAttacks()
        {
            var weightedNeighbors = WeightNeighbors();
            //build all possible attacks
            List <PossibleAttack> ret = Territories
                                        .Where(o => o.OwnerPlayerID == this.PlayerID)
                                        .SelectMany(us =>
                                                    this.Map.Territories[us.ID].ConnectedTo
                                                    .Select(k => this.Standing.Territories[k])
                                                    .Where(k => k.OwnerPlayerID != TerritoryStanding.NeutralPlayerID && !this.IsTeammateOrUs(k.OwnerPlayerID))
                                                    .Select(k => new PossibleAttack(this, us.ID, k.ID))).ToList();


            //foreach (PossibleAttack a in ret)
            //WeightAttack(a, weightedNeighbors);

            //NormalizeWeights(ret);

            return(ret);
        }