Beispiel #1
0
 void GenerateTerrain()
 {
     for (int x = 0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             weightMap [x, y] = new TerrainWeight(x, y);
         }
     }
     terrainData.SetHeights(0, 0, heightMap);
 }
Beispiel #2
0
 void GenerateWeightMap()
 {
     weightMap = new TerrainWeight[width, height];
     heightMap = new float[width, height];
     for (int x = 0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             weightMap [x, y] = new TerrainWeight(x, y);
         }
     }
 }