public float this[TerrainValTypes key]
        {
            get
            {
                if (key == TerrainValTypes.Rock)
                {
                    return(rock);
                }
                else if (key == TerrainValTypes.Dirt)
                {
                    return(dirt);
                }
                else
                {
                    return(eroded);
                }
            }

            set
            {
                if (key == TerrainValTypes.Rock)
                {
                    rock = value;
                }
                else if (key == TerrainValTypes.Dirt)
                {
                    dirt = value;
                }
                else
                {
                    eroded = value;
                }
            }
        }
 public void SetValsOfType(TerrainValTypes valType, float[,] ara)
 {
     for (int y = 0; y < resolution; y++)
     {
         for (int x = 0; x < resolution; x++)
         {
             map[y, x][valType] = ara[y, x];
         }
     }
 }
        public float[,] GetAraOfType(TerrainValTypes valType)
        {
            float[,] ara = new float[resolution, resolution];

            for (int y = 0; y < resolution; y++)
            {
                for (int x = 0; x < resolution; x++)
                {
                    ara[y, x] = map[y, x][valType];
                }
            }

            return(ara);
        }