Beispiel #1
0
 public void Init()
 {
     renderedSectors = new List <WorldSector> ();
     initUpdateQueues();
     rTerrain.Init();
     rObject.Init();
     gameCamera.Init();
 }
Beispiel #2
0
    /// <summary>
    /// Implementation of user interface.
    /// </summary>
    private void OnGUI()
    {
        int offset = 0;

        LoadDataArea   = new Rect(3, offset += 0, position.width - 6, 120);
        RenderDataArea = new Rect(3, offset += 120, position.width - 6, 130);

        // fixed window size
        GUILayout.ExpandHeight(false);
        GUILayout.ExpandWidth(false);

        #region Load Data
        GUILayout.BeginArea(LoadDataArea);
        apiKey = EditorGUILayout.TextField("Api Key", apiKey);
        lat    = EditorGUILayout.FloatField("Latitude", lat);
        lon    = EditorGUILayout.FloatField("Longitude", lon);
        rad    = EditorGUILayout.IntSlider("Radius", rad, 1000, 60000);
        level  = EditorGUILayout.IntSlider("Level", level, 7, 15);
        if (GUILayout.Button("Load Data"))
        {
            generator = new TerrainLoader(apiKey);
            generator.Init(lat, lon, rad, level);
            generator.Generate();
        }
        if (generator != null)
        {
            Progress = generator.GetProgressStatus();
        }
        else
        {
            Progress = 0;
        }
        GUILayout.EndArea();
        #endregion

        #region Render Data
        GUILayout.BeginArea(RenderDataArea);
        minIndex   = EditorGUILayout.Vector2IntField("MinIndex", minIndex);
        maxIndex   = EditorGUILayout.Vector2IntField("MaxIndex", maxIndex);
        Resolution = EditorGUILayout.IntSlider("Resolution", Resolution, 32, 1024);
        Height     = EditorGUILayout.IntSlider("Height", Height, 1, 100);
        if (GUILayout.Button("Render Data"))
        {
            renderer = new TerrainRenderer();
            renderer.Init(minIndex.x, minIndex.y, maxIndex.x, maxIndex.y, resolution, Height);
            renderer.Run();
        }
        GUILayout.EndArea();
        #endregion

        EditorGUI.ProgressBar(new Rect(3, position.height - 24, position.width - 6, 20), Progress, (Progress * 100).ToString());
    }
 public void Init(Dimension dimension)
 {
     this.dimension  = dimension;
     terrainRenderer = new TerrainRenderer(dimension, gameObject, chunkPrefab);
     terrainRenderer.Init();
 }