Beispiel #1
0
 private void OnActivate()
 {
     // Parameter preset editor works in editor
     if (_ParameterPresetEditor == null)
     {
         _ParameterPresetEditor = new TerrainParameterPresetEditor();
     }
     Script = (TerrainGeneration)target;
     // Noise parameter editor works in runtime
     if (Script.TerrainInfo != null)
     {
         // We are in runtime, means we can get all the info from runtime
         if (TerrainInfo == null)
         {
             TerrainInfo           = Script.TerrainInfo;
             _NoiseParameterEditor = new NoiseParameterEditor(TerrainInfo);
             // now just overrwrite this terrain infos parameter property list (biomes) with our serialized editor list
             TerrainInfo.TerrainParameterList = _ParameterPresetEditor.SerializedTerrainParameters;
         }
     }
     WasInitialised = true;
 }