public void ReplaceWithMonsterNest(Terrain terrain, ILocation location)
 {
     var tempLoc = new MonsterNest(location);
     foreach (var loc in terrain)
     {
         var neigbors = loc.ListOfNeighbors();
         //.Cast<Dictionary<Directions, ILocation>>().Where(l => l.TryGetValue(location));
         foreach (var neig in neigbors.Where(l=>l.Value == location))
         {
             neig.Value.RemoveNeighbor(neig.Key);
             neig.Value.AddNeighbor(tempLoc, neig.Key);
         }
     }
     terrain.RemoveLocation(location);
 }