public void Construction()
        {
            var alloc           = new TensorCachingAllocator();
            var mem             = new Dictionary <int, List <float> >();
            var tensorGenerator = new TensorGenerator(0, alloc, mem);

            Assert.IsNotNull(tensorGenerator);
            alloc.Dispose();
        }
Beispiel #2
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        /// <summary>
        /// Initializes the Brain with the Model that it will use when selecting actions for
        /// the agents
        /// </summary>
        /// <param name="seed"> The seed that will be used to initialize the RandomNormal
        /// and Multinomial obsjects used when running inference.</param>
        /// <exception cref="UnityAgentsException">Throws an error when the model is null
        /// </exception>
        public void ReloadModel(int seed = 0)
        {
            if (_tensorAllocator == null)
            {
                _tensorAllocator = new TensorCachingAllocator();
            }

#if ENABLE_TENSORFLOW
            if (model != null)
            {
                _engine = new TFSharpInferenceEngine();
                _engine.PrepareModel(model.bytes);
            }
            else
            {
                _engine = null;
            }
            _modelParamLoader = ModelParamLoader.GetLoaderAndCheck(_engine, brainParameters);
            _inferenceInputs  = _modelParamLoader.GetInputTensors();
            _inferenceOutputs = _modelParamLoader.GetOutputTensors();
            _tensorGenerator  = new TensorGenerator(brainParameters, seed, _tensorAllocator);
            _tensorApplier    = new TensorApplier(brainParameters, seed, _tensorAllocator);
#else
            if (model != null)
            {
                #if BARRACUDA_VERBOSE
                _verbose = true;
                #endif

                D.logEnabled = _verbose;

                // Cleanup previous instance
                if (_engine != null)
                {
                    _engine.Dispose();
                }

                _barracudaModel = ModelLoader.Load(model.Value);
                var executionDevice = inferenceDevice == InferenceDevice.GPU
                    ? BarracudaWorkerFactory.Type.ComputePrecompiled
                    : BarracudaWorkerFactory.Type.CSharp;

                _engine = BarracudaWorkerFactory.CreateWorker(executionDevice, _barracudaModel, _verbose);
            }
            else
            {
                _barracudaModel = null;
                _engine         = null;
            }

            _modelParamLoader = BarracudaModelParamLoader.GetLoaderAndCheck(_engine, _barracudaModel, brainParameters);
            _inferenceInputs  = _modelParamLoader.GetInputTensors();
            _outputNames      = _modelParamLoader.GetOutputNames();
            _tensorGenerator  = new TensorGenerator(brainParameters, seed, _tensorAllocator, _barracudaModel);
            _tensorApplier    = new TensorApplier(brainParameters, seed, _tensorAllocator, _barracudaModel);
#endif
        }
        public void Contruction()
        {
            var bp              = new BrainParameters();
            var alloc           = new TensorCachingAllocator();
            var tensorGenerator = new TensorGenerator(bp, 0, alloc);

            Assert.IsNotNull(tensorGenerator);
            alloc.Dispose();
        }
        /// <summary>
        /// Initializes the Brain with the Model that it will use when selecting actions for
        /// the agents
        /// </summary>
        /// <param name="seed"> The seed that will be used to initialize the RandomNormal
        /// and Multinomial obsjects used when running inference.</param>
        /// <exception cref="UnityAgentsException">Throws an error when the model is null
        /// </exception>
        public void ReloadModel(int seed = 0)
        {
#if ENABLE_TENSORFLOW
            if (model != null)
            {
                _engine = new TFSharpInferenceEngine();
                _engine.PrepareModel(model.bytes);
            }
            else
            {
                _engine = null;
            }
            _modelParamLoader = ModelParamLoader.GetLoaderAndCheck(_engine, brainParameters);
            _inferenceInputs  = _modelParamLoader.GetInputTensors();
            _inferenceOutputs = _modelParamLoader.GetOutputTensors();
            _tensorGenerator  = new TensorGenerator(brainParameters, seed);
            _tensorApplier    = new TensorApplier(brainParameters, seed);
#endif
        }
        /// <summary>
        /// Initializes the Brain with the Model that it will use when selecting actions for
        /// the agents
        /// </summary>
        /// <param name="seed"> The seed that will be used to initialize the RandomNormal
        /// and Multinomial obsjects used when running inference.</param>
        /// <exception cref="UnityAgentsException">Throws an error when the model is null
        /// </exception>
        public void ReloadModel(int seed = 0)
        {
            if (m_TensorAllocator == null)
            {
                m_TensorAllocator = new TensorCachingAllocator();
            }

            if (model != null)
            {
#if BARRACUDA_VERBOSE
                _verbose = true;
#endif

                D.logEnabled = m_Verbose;

                // Cleanup previous instance
                if (m_Engine != null)
                {
                    m_Engine.Dispose();
                }

                m_BarracudaModel = ModelLoader.Load(model.Value);
                var executionDevice = inferenceDevice == InferenceDevice.GPU
                    ? BarracudaWorkerFactory.Type.ComputePrecompiled
                    : BarracudaWorkerFactory.Type.CSharp;

                m_Engine = BarracudaWorkerFactory.CreateWorker(executionDevice, m_BarracudaModel, m_Verbose);
            }
            else
            {
                m_BarracudaModel = null;
                m_Engine         = null;
            }

            m_ModelParamLoader = BarracudaModelParamLoader.GetLoaderAndCheck(m_Engine, m_BarracudaModel, brainParameters);
            m_InferenceInputs  = m_ModelParamLoader.GetInputTensors();
            m_OutputNames      = m_ModelParamLoader.GetOutputNames();
            m_TensorGenerator  = new TensorGenerator(brainParameters, seed, m_TensorAllocator, m_BarracudaModel);
            m_TensorApplier    = new TensorApplier(brainParameters, seed, m_TensorAllocator, m_BarracudaModel);
        }