void RemovePlayer( TennisInputHandler player )
 {
     spawnPoints.Insert( 0, player.transform.position );
         //players.Remove( player );
         player.device = null;
         Destroy( player.gameObject );
 }
    // Use this for initialization
    void Start()
    {
        sound =  GetComponent<AudioSource>();
        cam = Camera.main.GetComponent<OverheadCameraController>();
        rend = GetComponent<Renderer>();
        anim = GetComponent <Animator>();
        equipmentCollider = equipment.GetComponent<CapsuleCollider>();
        input = GetComponent<TennisInputHandler>();
        input.control = this;
        rb = GetComponent<Rigidbody>();
        rend.material.color = c1;
        alive = true;
        anim.SetBool("Alive", true);
        impactMod = 7.5f;
        respawnPoints = GameObject.FindGameObjectsWithTag("RespawnPoint");
        equipmentCollider.enabled = false;
        if (respawnPoints.Length == 0)
        {
            Debug.Log("There aren't any respawn points, you catastrophic dingus.");
        }

        respawnPointsTeamA = GameObject.FindGameObjectsWithTag ("RespawnPointTeamA");
        respawnPointsTeamB = GameObject.FindGameObjectsWithTag ("RespawnPointTeamB");

        paint = GetComponent<PaintSplatter>();
        //		paint.color = c1;
        hitForce = 25;
    }