private void Start() { local_Temple_Three_Puzzle_Manager = GameObject.Find("Puzzle_Manager").GetComponent <Temple_Three_Puzzle_Manager>(); //set the directions that are able to receive power based on the shape Update_Pipe_Status(); Check_If_Powered(); }
private void Start() { local_Temple_Three_Puzzle_Manager = GameObject.Find("Puzzle_Manager").GetComponent <Temple_Three_Puzzle_Manager>(); }