private void Start()
    {
        local_Temple_Three_Puzzle_Manager = GameObject.Find("Puzzle_Manager").GetComponent <Temple_Three_Puzzle_Manager>();

        //set the directions that are able to receive power based on the shape
        Update_Pipe_Status();
        Check_If_Powered();
    }
Beispiel #2
0
 private void Start()
 {
     local_Temple_Three_Puzzle_Manager = GameObject.Find("Puzzle_Manager").GetComponent <Temple_Three_Puzzle_Manager>();
 }