public void RegisterAbility(int slot, TankAbility tankAbility, Action <TankSectionAbility> onHoverAbility, Action <TankSectionAbility> onPressedAbility)
        {
            var sectionAbility = sectionAbilityPool.GetInstance <TankSectionAbility>();

            sectionAbility.Initialize(tankAbility, onPressedAbility, onHoverAbility);

            sectionAbilities.Add(sectionAbility);
        }
Beispiel #2
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 public void Initialize(GameState gameState)
 {
     foreach (var sectionState in gameState.tankState.tankSectionState)
     {
         var tankSection = sectionPanelPool.GetInstance <TankSectionPanel>();
         tankSection.Initialize(sectionState.tankSection);
         sectionPanels.Add(tankSection);
     }
     UpdateState(gameState);
 }
Beispiel #3
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        public void InitializeTankParts(GameState gameState)         // List<TankPartState> tankPartStates)
        {
            for (int i = 0; i < gameState.tankState.tankSectionState.Count; i++)
            {
                var tankPartState = gameState.tankState.tankSectionState[i];

                var crewMember   = gameState.crewMemberStates.FirstOrDefault(x => x.TankPart == tankPartState.tankSection);
                var sectionPanel = tankSectionPanelPool.GetInstance <TankSectionAbilities>();
                sectionPanel.Initialize(tankPartState.tankSection, crewMember);

                abilitySections.Add(sectionPanel);
            }
        }