public override void OnSet(Chunk chunk, int x, int y, bool bossRoom = false)
 {
     if (TemplateGenerator.BossActive)
     {
         TemplateGenerator.AddPendingTile(chunk, x, y, TileType.EndLevelTile);
         chunk.SetTile(x, y, TileType.CaveWall);
     }
 }