Beispiel #1
0
 //Aushton Change
 public void CheckForPrevious()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this.gameObject);
     }
 }
Beispiel #2
0
    private void OnLevelWasLoaded(int level)
    {
        if (spoofedPlayerDataGameObject == null)
        {
            spoofedPlayerDataGameObject = FindObjectOfType <TempGameModeInitializer>();

            players.Clear();
            foreach (Player player in spoofedPlayerDataGameObject.spoofedPlayerData)
            {
                players.Add(player.playerID, player);
            }
        }
    }
Beispiel #3
0
    private void Awake()
    {
        players = new Dictionary <int, Player>();

        ///Aushton Change
        spoofedPlayerDataGameObject.CheckForPrevious();
        spoofedPlayerDataGameObject = FindObjectOfType <TempGameModeInitializer>();
        //
        foreach (Player player in spoofedPlayerDataGameObject.spoofedPlayerData)
        {
            players.Add(player.playerID, player);
        }
    }