public override void AddSkill(GameObject player, bool isPrimarySkill) { //check if player has ability TeleportSkill ab = (TeleportSkill)player.AddComponent(typeof(TeleportSkill)); ab.IsPrimarySkill = isPrimarySkill; ab.SetManaCost(_manaCost); }
// Use this for initialization void Start() { UIController.Instance.CreateHealthController(this); MapController.OnAssasinChange += OnAssasinChange; _specialSkill = new TeleportSkill(this); }