private void GetTeleportMatch()
    {
        GameObject[] teles = GameObject.FindGameObjectsWithTag("TeleportPlat");

        foreach (GameObject t in teles)
        {
            TeleportID teleID = t.GetComponent <TeleportID>();
            if (t != this.gameObject && teleID.teleportID == id.teleportID)
            {
                otherTeleportPlat = t.GetComponent <Teleport>();

                return;
            }
        }
    }
 private void Awake()
 {
     id = GetComponent <TeleportID>();
 }