private bool InitTextures(Application application, PixelFormat format, int width, int height) { bgTexture.Create(application, format, width, height, 0); uvTexture.Create(application, format, width, height, 1); vTexture.Create(application, format, width, height, 2); string shaderName = GetShaderName(format); // Update the material Technique technique = application.ResourceCache.GetTechnique("Techniques/Diff.xml"); for (uint i = 0; i < technique.NumPasses; i++) { Pass pass = technique.GetPass(i); if (pass != null) { pass.VertexShader = shaderName; pass.PixelShader = shaderName; } } Material.SetTechnique(0, technique); bgTexture.SetNameIfValid(Material, TextureUnit.Diffuse); uvTexture.SetNameIfValid(Material, TextureUnit.Normal); vTexture.SetNameIfValid(Material, TextureUnit.Specular); Material.CullMode = CullMode.None; this.initializedFormat = format; this.initializedWidth = width; this.initializedHeight = height; return(true); }
public void ApplyServerTechnique(Technique newTechnique) { technique = newTechnique; foreach (var x in new TechniqueServerController[] { PINPinTechnique, PatternPinTechnique, Pattern3DPinTechnique }) { x.gameObject.SetActive(false); } TechniqueServerController controller; switch (technique) { case Technique.PIN: controller = PINPinTechnique; break; case Technique.Pattern: controller = PatternPinTechnique; break; case Technique.Pattern3D: controller = Pattern3DPinTechnique; break; default: throw new InvalidOperationException(); } SetCurrentPin(currentPinTested); SetCurrentPinTrial(currentTrialForPin); controller.gameObject.SetActive(true); techniqueServerPointer.Controller = controller; // For instrumentation _controller = controller; _controller.OnEnteredNumbersChanged += x => DigitEntered(); }
protected virtual void ActivateTechniques() { if (activatingTechniques.Count == 1) { TransitionTechnique(activatingTechniques[0], false); activatingTechniques.Clear(); } else if (activatingTechniques.Count > 1) { Technique chosenTech = null; int longestSequence = 0; foreach (Technique tech in activatingTechniques) { if (tech.techTrigger.sequence.Length > longestSequence) { chosenTech = tech; longestSequence = tech.techTrigger.sequence.Length; } else if (tech.techTrigger.sequence.Length == longestSequence) { if (Array.IndexOf(chosenTech.techTrigger.states, State.Any) != -1 && Array.IndexOf(tech.techTrigger.states, State.Any) == -1) { chosenTech = tech; longestSequence = tech.techTrigger.sequence.Length; } } } TransitionTechnique(chosenTech, false); activatingTechniques.Clear(); } }
public MyEffectBlendLights() : base("Effects2\\Lights\\MyEffectBlendLights") { m_Diffuse = m_D3DEffect.GetParameter(null, "DiffuseTexture"); m_Lights = m_D3DEffect.GetParameter(null, "LightTexture"); m_LightsMod = m_D3DEffect.GetParameter(null, "LightTextureMod"); m_LightsDiv = m_D3DEffect.GetParameter(null, "LightTextureDiv"); m_Depth = m_D3DEffect.GetParameter(null, "DepthTexture"); m_Normal = m_D3DEffect.GetParameter(null, "NormalsTexture"); m_backgroundTexture = m_D3DEffect.GetParameter(null, "BackgroundTexture"); m_halfPixel = m_D3DEffect.GetParameter(null, "HalfPixel"); m_scale = m_D3DEffect.GetParameter(null, "Scale"); m_AmbientColor = m_D3DEffect.GetParameter(null, "AmbientColor"); m_basicTechnique = m_D3DEffect.GetTechnique("BasicTechnique"); m_disableLightsTechnique = m_D3DEffect.GetTechnique("DisableLightsTechnique"); m_onlyLightsTechnique = m_D3DEffect.GetTechnique("OnlyLightsTechnique"); m_onlySpecularIntensityTechnique = m_D3DEffect.GetTechnique("OnlySpecularIntensity"); m_onlySpecularPowerTechnique = m_D3DEffect.GetTechnique("OnlySpecularPower"); m_onlyEmissivityTechnique = m_D3DEffect.GetTechnique("OnlyEmissivity"); m_onlyReflectivityTechnique = m_D3DEffect.GetTechnique("OnlyReflectivity"); m_copyEmissivity = m_D3DEffect.GetTechnique("CopyEmissivity"); DefaultTechnique = Technique.LightsEnabled; CopyEmissivityTechnique = Technique.CopyEmissivity; SetTechnique(DefaultTechnique); }
public ActionResult Create(Technique technique) { string url = "TechniqueData/addTechnique"; Debug.WriteLine(jss.Serialize(technique)); HttpContent content = new StringContent(jss.Serialize(technique)); content.Headers.ContentType = new MediaTypeHeaderValue("application/json"); HttpResponseMessage response = client.PostAsync(url, content).Result; if (response.IsSuccessStatusCode) { int techniqueId = 0; try { techniqueId = response.Content.ReadAsAsync <int>().Result; return(RedirectToAction("Details", new { id = techniqueId })); } catch (Exception e) { Debug.WriteLine(e); return(RedirectToAction("List")); } } else { return(RedirectToAction("Error")); } }
public async Task <IActionResult> Edit(int id, [Bind("TechniqueId,CategoryId,Name,PositionId")] Technique technique) { if (id != technique.TechniqueId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(technique); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TechniqueExists(technique.TechniqueId)) { return(NotFound()); } else { throw; } } return(RedirectToAction("Index")); } ViewData["CategoryId"] = new SelectList(_context.Categories, "CategoryId", "CategoryId", technique.CategoryId); ViewData["PositionId"] = new SelectList(_context.Positions, "PositionId", "PositionId", technique.PositionId); return(View(technique)); }
private void _updateAlgorithmsInTechnique(Technique value) { if (TechniqueAlgorithms != null) { TechniqueAlgorithms.Clear(); } else { TechniqueAlgorithms = new ObservableCollection <AlgorithmViewModel>(); } if (value != null) { IUnityContainer c = GlobalContainer.Instance.Container; IPipelineManager manager = c.Resolve <IPipelineManager>(); var restoredPipeline = manager.RestorePipeline(value.xml); if (TechniqueAlgorithms != null) { TechniqueAlgorithms.Clear(); } foreach (var process in restoredPipeline) { if (process != null) { AlgorithmViewModel algVM = new AlgorithmViewModel(process); algVM.IsRemovable = false; TechniqueAlgorithms.Add(algVM); } } } }
public static Technique GetTech(int techId) { string[][] strs = ReadTxt.ReadText("techniques"); Technique techs = new Technique(); for (int i = 0; i < strs.Length - 1; i++) { techs.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); if (techs.id != techId) { continue; } techs.name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); techs.type = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); techs.lv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); techs.maxLv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); techs.req = new Dictionary <int, int> (); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); if (ss != null) { for (int j = 0; j < ss.Length; j++) { techs.req.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } techs.timeCost = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); techs.desc = ReadTxt.GetDataByRowAndCol(strs, i + 1, 7); return(techs); } Debug.Log("没有找到科技--" + techId); return(new Technique()); }
public void AddHydraxDepthTechnique(String materialName) { if (hydrax == null || !hydrax.IsCreated) { return; } MaterialPtr m = MaterialManager.Singleton.GetByName(materialName); if (m != null && m.GetTechnique("_Hydrax_Depth_Technique") == null) { hydraxDepthMaterialsMap[materialName] = ((MaterialPtr)m).NumTechniques; hydraxDepthMaterials.Add(materialName); Technique t = m.CreateTechnique(); hydrax.MaterialManager.AddDepthTechnique(t); m = null; } foreach (Technique t in hydrax.MaterialManager.DepthTechniques) { t.SetFog(true, FogMode.FOG_NONE); } }
public Technique(Material parent, Technique oth) : this(OgrePINVOKE.new_Technique__SWIG_1(Material.getCPtr(parent), Technique.getCPtr(oth)), true) { if (OgrePINVOKE.SWIGPendingException.Pending) { throw OgrePINVOKE.SWIGPendingException.Retrieve(); } }
protected override void OnShow(Node node, Asset asset) { var material = ResourceCache.GetMaterial(asset.RelativePathToAsset); var modelNode = node.CreateChild(); modelNode.SetScale(2f); modelNode.Rotate(new Quaternion(30, 30, 30), TransformSpace.Local); staticModel = modelNode.CreateComponent <StaticModel>(); //NOTE: this code went to Urho, will be replaced with the next Nuget update Technique[] result = new Technique[material.NumTechniques]; for (uint i = 0; i < material.NumTechniques; i++) { result[i] = material.GetTechnique(i); } if (result.Any(t => t.Name.Contains(nameof(CoreAssets.Techniques.DiffSkybox)))) { var skyNode = node.CreateChild(); var skybox = skyNode.CreateComponent <Skybox>(); skybox.Model = CoreAssets.Models.Box; skybox.SetMaterial(ResourceCache.GetMaterial(asset.RelativePathToAsset)); staticModel.Model = CoreAssets.Models.Box; } else { staticModel.Model = CoreAssets.Models.Sphere; } staticModel.SetMaterial(material); App.Input.KeyDown += OnKeyDown; }
public void SetupList() { IEnumerable <TechniqueMetaData> metaDataCollection = TechniqueFileHelper.GetAllTechniquesMeta(); foreach (Transform child in TechniqueLayout.transform) { if (!metaDataCollection.Any(t => t.TechniqueName == child.name)) { Destroy(child.gameObject); } } foreach (TechniqueMetaData meta in metaDataCollection) { GameObject techniqueGameObject = GameObject.Find(meta.TechniqueName); if (techniqueGameObject == null) { techniqueGameObject = Instantiate(ButtonPrefab); techniqueGameObject.name = meta.TechniqueName; techniqueGameObject.transform.SetParent(TechniqueLayout.transform, false); } Button button = techniqueGameObject.GetComponent <Button>(); TextMeshProUGUI[] texts = button.GetComponentsInChildren <TextMeshProUGUI>(); foreach (TextMeshProUGUI text in texts) { if (text.name == "TechniqueDataText") { text.text = $"Name: {meta.TechniqueName}\n" + $"Recorded by: {meta.UserName}"; } else if (text.name == "UserStatsText") { bool shouldDisplayDefault = !meta.HasBeenAttempted; string date = shouldDisplayDefault ? "N/A" : meta.LastAttemptedDateTime.ToShortDateString(); text.text = $"Last attempted: {date}\n" + $"Last Score: {(shouldDisplayDefault ? "N/A" : (int) meta.LastScorePercent + "%")}\n" + $"Best Score: {(shouldDisplayDefault ? "N/A" : (int) meta.BestScorePercent + "%")}"; } } if (techniqueGameObject.GetComponent <ClickListener>() == null) { ClickListener clickListener = techniqueGameObject.AddComponent <ClickListener>(); clickListener.OnRightClick += delegate { promptToDelete.text = string.Format(DELETE, meta.TechniqueName); VariableHolder.TechniqueToDelete = meta.TechniqueName; MenuControl.OnStateChanged(MenuStates.DeleteTechnique, false); }; clickListener.OnLeftClick += delegate { Technique loadedTechnique = TechniqueFileHelper.Load(meta.TechniqueName); TrainingActions.Init(loadedTechnique); MenuControl.OnStateChanged(MenuStates.TrainingPreview); }; } } }
public static void Save(Technique t) { if (!Directory.Exists(SaveFolder)) { Directory.CreateDirectory(SaveFolder); } if (!Directory.Exists(MetaDataFolder)) { Directory.CreateDirectory(MetaDataFolder); } t.ownerArtistId = VariableHolder.User.UserID; string techniqueJson = JsonUtility.ToJson(t); string techniqueMetaJson = JsonUtility.ToJson((TechniqueMetaData)t); string techniquePath = $"{SaveFolder}/{t.TechniqueName}.ma"; File.WriteAllText(techniquePath, techniqueJson); string metaDataPath = $"{MetaDataFolder}/{t.TechniqueName}.me"; File.WriteAllText(metaDataPath, techniqueMetaJson); }
public ChunkRenderer(GraphicsDevice device, ContentManager content, Technique optimization) { Device = device; Content = content; Optimization = optimization; Chunks = new XChunk[SIZE * SIZE]; TextureAtlas = new Dictionary <string, Vector2>(); // TODO: AUTOMATED TEXTURE_RATIO_X = 63.85f / 256.0f; TEXTURE_RATIO_Y = 63.85f / 256.0f; TextureAtlas.Add("Top_Grass", new Vector2(1, 0)); TextureAtlas.Add("Side_Dirt", new Vector2(2, 0)); textureAtlas = Content.Load <Texture2D>("atlas"); internalEffect = new BasicEffect(Device) { Texture = textureAtlas, TextureEnabled = true }; }
private string BuildInstancedMaterial(string originalMaterialName) { // already instanced ? if (originalMaterialName.EndsWith("/instanced")) { return(originalMaterialName); } var originalMaterial = (Material)MaterialManager.Instance.GetByName(originalMaterialName); // if originalMat doesn't exists use "Instancing" material name string instancedMaterialName = (null == originalMaterial ? "Instancing" : originalMaterialName + "/Instanced"); var instancedMaterial = (Material)MaterialManager.Instance.GetByName(instancedMaterialName); // already exists ? if (null == instancedMaterial) { instancedMaterial = originalMaterial.Clone(instancedMaterialName); instancedMaterial.Load(); Technique t = instancedMaterial.GetBestTechnique(); for (int pItr = 0; pItr < t.PassCount; pItr++) { Pass p = t.GetPass(pItr); p.SetVertexProgram("Instancing", false); p.SetShadowCasterVertexProgram("InstancingShadowCaster"); } } instancedMaterial.Load(); return(instancedMaterialName); }
public void AddEntity(Technique technique, Model model, IEntity entity) { Contract.Requires <ArgumentNullException>(technique != null, "effect"); Contract.Requires <ArgumentNullException>(model != null, "model"); Contract.Requires <ArgumentNullException>(entity != null, "entity"); tuples.Add(new Tuple <Technique, Model, IEntity>(technique, model, entity)); }
public IHttpActionResult updateTechnique(int id, [FromBody] Technique technique) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != technique.techniqueId) { return(BadRequest()); } db.Entry(technique).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!TechniqueExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public static Technique[] GetTechList() { string[][] strs = ReadTxt.ReadText("techniques"); Technique[] techs = new Technique[strs.Length - 1]; for (int i = 0; i < techs.Length; i++) { techs [i] = new Technique(); techs[i].id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); techs[i].name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); techs[i].type = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); techs[i].lv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); techs[i].maxLv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); techs [i].req = new Dictionary <int, int> (); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); if (ss != null) { for (int j = 0; j < ss.Length; j++) { techs [i].req.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } techs[i].timeCost = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); techs[i].desc = ReadTxt.GetDataByRowAndCol(strs, i + 1, 7); } return(techs); }
public override void Build() { mBatch.Build(); foreach (BatchedGeometry.SubBatch it in mBatch.SubBatches.Values) { BatchedGeometry.SubBatch subBatch = it; Material mat = subBatch.Material; //Disable specular unless a custom shader is being used. //This is done because the default shader applied by BatchPage //doesn't support specular, and fixed-function needs to look //the same as the shader (for computers with no shader support) for (int t = 0; t < mat.TechniqueCount; t++) { Technique tech = mat.GetTechnique(t); for (int p = 0; p < tech.PassCount; p++) { Pass pass = tech.GetPass(p); if (pass.VertexProgramName == "") { pass.Specular = new ColorEx(1, 0, 0, 0); } } } //store the original materials mUnfadedMaterials.Add(mat); } UpdateShaders(); }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Lit: m_D3DEffect.Technique = m_litBasicTechnique; break; case Technique.Unlit: m_D3DEffect.Technique = m_unlitBasicTechnique; break; case Technique.UnlitForward: m_D3DEffect.Technique = m_unlitBasicForwardTechnique; break; case Technique.IgnoreDepth: m_D3DEffect.Technique = m_ignoreDepthBasicTechnique; break; case Technique.ColorizeHeight: m_D3DEffect.Technique = m_colorizeTechnique; break; case Technique.VisualizeOverdraw: m_D3DEffect.Technique = m_visualizeOverdrawTechnique; break; default: throw new MyMwcExceptionApplicationShouldNotGetHere(); break; } }
public InitializerParameters(long entityId, Technique technique, IServiceRegistry services, SelectorDelegate selector) { EntityId = entityId; Technique = technique; Services = services; Selector = selector; }
public void ApplyClientTechnique(Technique newTechnique) { technique = newTechnique; foreach (var x in new TechniqueClientController[] { PINPinTechnique, PatternPinTechnique, Pattern3DPinTechnique }) { x.gameObject.SetActive(false); } TechniqueClientController controller; switch (technique) { case Technique.PIN: controller = PINPinTechnique; break; case Technique.Pattern: controller = PatternPinTechnique; break; case Technique.Pattern3D: controller = Pattern3DPinTechnique; break; default: throw new System.InvalidOperationException(); } controller.gameObject.SetActive(true); techniqueClientPointer.Controller = controller; OnClientReady?.Invoke(); #if UNITY_ANDROID Handheld.Vibrate(); // to add permissions to manifest #endif }
void SaveState(Technique technique) { PreferredRasterizerState preferredRasterizerState = technique.Mapping.Key.RasterizerState; PreferredBlendState preferredBlendState = technique.Mapping.Key.BlendState; PreferredDepthStencilState preferredDepthStencilState = technique.Mapping.Key.DepthStencilState; if (CheckRasterizerState(technique)) { AddNewCommand(new RasterizerStateChangeCommand(services, device.RasterizerStates[preferredRasterizerState.ToString()])); } if (CheckBlendState(technique)) { AddNewCommand(new BlendStateChangeCommand(services, device.BlendStates[preferredBlendState.ToString()])); } if (CheckDepthStencilState(technique)) { AddNewCommand(new DepthStencilStateChangeCommand(services, device.DepthStencilStates[preferredDepthStencilState.ToString()])); } rasterizerState = preferredRasterizerState; blendState = preferredBlendState; depthStencilState = preferredDepthStencilState; }
public static string[] GetTextureNames(Entity entity) { List <string> textures = new List <string>(); //string[] textures = new string[]; SubEntity e; for (uint i = 0; i < entity.NumSubEntities; i++) { e = entity.GetSubEntity(i); MaterialPtr ptr = MaterialManager.Singleton.GetByName(e.MaterialName); if (!ptr.IsLoaded) { ptr.Load(false); } Technique t = ptr.GetBestTechnique(); Technique.PassIterator iterator = t.GetPassIterator(); foreach (Pass pass in iterator) { Pass.TextureUnitStateIterator iterator2 = pass.GetTextureUnitStateIterator(); foreach (TextureUnitState unit in iterator2) { if (unit.GetContentType() == TextureUnitState.ContentType.CONTENT_NAMED) { if (unit.TextureName.Length > 0 && !textures.Contains(unit.TextureName)) { textures.Add(unit.TextureName); } } } } } return(textures.ToArray()); }
public async Task<IActionResult> Edit(int id, [Bind("TechniqueId,Name,Description,UserId")] Technique technique) { //Get current user's UserId. var currentUser = await GetCurrentUserAsync(); if (id != technique.TechniqueId) { return NotFound(); } if (ModelState.IsValid) { try { technique.User = currentUser; _context.Update(technique); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TechniqueExists(technique.TechniqueId)) { return NotFound(); } else { throw; } } return RedirectToAction(nameof(Index)); } return View(technique); }
public ShaderInitializer(IServiceRegistry services, Technique technique) { this.services = services; this.technique = technique; Device = services.GetService <IGraphicsDeviceService>().DirectXDevice; FindRequiredInitializers(); }
public Assay(string shortname, Technique technique, string token) { Id = Guid.NewGuid(); Shortname = shortname; Technique = technique; Token = token; }
public DrinkInfo(JsonNode json) { this.menuDrinkId = json["menu_drink_id"].Get <int>(); this.language = (SessionManager.Language)json["language"].Get <int>(); json = json["drink"]; this.minDegree = json["min_degree"].Get <int>(); this.maxDegree = json["max_degree"].Get <int>(); this.imageUrl = json["image_url"].Get <string>(); this.shopUrl = json["shop_url"].Get <string>(); this.primaryName = json["primary_name"].Get <string>(); this.names = new string[json["names"].Count]; for (int i = 0; i < this.names.Length; i++) { this.names[i] = json["names"][i].Get <string>(); } this.taste = json["taste"].Get <string>(); this.description = json["description"].Get <string>(); this.recipe = json["recipe"].Get <string>(); this.color = json["color"].Get <string>(); this.location = json["location"].Get <string>(); this.company = json["company"].Get <string>(); this.technique = new Technique(json["technique"]); this.glass = new Glass(json["grass"]); this.drinkBase = new DrinkBase(json["base"]); this.category = new Category(json["category"]); this.source = new Source(json["source"]); this.compornents = new Compornent[json["compornents"].Count]; for (int i = 0; i < this.compornents.Length; i++) { this.compornents[i] = new Compornent(json["compornents"][i]); } }
/// <summary> /// Sets character technique fields for selected technique /// </summary> private void SetTechniqueFields() { if (!HasData) { return; } ObjectID item = cbCharacterTechniques.SelectedItem as ObjectID; Technique technique = MainForm.RomData.Techniques.Find(x => x.ID == item.ID); _selectedObject = (technique as ObjectID); MainForm.SetSelectedInformation(this, SelectedInformation); txtCharacterTechniqueName.Text = technique.Name; cbCharacterTechniqueEffect.SelectedIndex = MainForm.GetIndexByValue(cbCharacterTechniqueEffect, (int)technique.Effect); numCharacterTechniqueCost.Text = technique.TPCost.ToString(); numCharacterTechniqueEffectAmount.Text = technique.EffectAmount.ToString(); cbCharacterTechniqueTargetDefenseStat.SelectedIndex = MainForm.GetIndexByValue(cbCharacterTechniqueTargetDefenseStat, (int)technique.Defense); cbCharacterTechniqueEffectArea.SelectedIndex = MainForm.GetIndexByValue(cbCharacterTechniqueEffectArea, (int)technique.EffectArea); cbCharacterTechniqueTarget.SelectedIndex = MainForm.GetIndexByValue(cbCharacterTechniqueTarget, (int)technique.Target); cbCharacterTechniqueElement.SelectedIndex = MainForm.GetIndexByValue(cbCharacterTechniqueElement, (int)technique.Element); lstCharacterTechniqueAnalyze.Items.Clear(); foreach (Character character in MainForm.RomData.Characters) { foreach (int characterTechnique in character.TechniqueIDs) { if (characterTechnique == item.ID && !lstCharacterTechniqueAnalyze.Items.Contains(character.CustomName)) { lstCharacterTechniqueAnalyze.Items.Add(character.CustomName); } } } int count = lstCharacterTechniqueAnalyze.Items.Count; lblCharacterTechniqueAnalyze.Text = (count < 1 ? "No" : count.ToString()) + " character" + (count == 1 ? "" : "s") + " use" + (count == 1 ? "s" : "") + " this technique:"; }
public ViewResult Cv(int id) { CvViewModel CompleteCv = new CvViewModel(); Assigment assigment = new Assigment(); Assigment focusassingment = new Assigment(); Employee employee = new Employee(); Expertise expertise = new Expertise(); Middleware middelware = new Middleware(); Training training = new Training(); Trade trade = new Trade(); Technique tech = new Technique(); var emp = EmployeeService.Get(id); CompleteCv.Employee = employee.GetEmployeeView(emp); CompleteCv.Expertises = expertise.GetExpertiseView(id); CompleteCv.Middlewares = middelware.GetMiddlewareView(id); CompleteCv.Techniques = tech.GetTechniqueView(id); CompleteCv.Trades = trade.GetTradeView(id); CompleteCv.DegreeTraining = training.GetDegreeTrainingView(id); CompleteCv.Trainings = training.GetTrainingView(id); CompleteCv.Assigments = assigment.GetAllNonFocusAssignments(id); CompleteCv.FocusAssigments = focusassingment.GetAllFocusAssignments(id); return(View(CompleteCv)); }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.PositionColor: m_D3DEffect.Technique = m_positionColorTechnique; break; case Technique.Position: m_D3DEffect.Technique = m_positionTechnique; break; default: System.Diagnostics.Debug.Assert(false); break; } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.DepthTestEnabled: m_D3DEffect.Technique = m_depthTestTechnique; break; case Technique.DepthTestDisabled: m_D3DEffect.Technique = m_noDepthTestTechnique; break; case Technique.DepthTestEnabledNonMRT: m_D3DEffect.Technique = m_depthTestTechniqueNonMRT; break; case Technique.DepthTestDisabledNonMRT: m_D3DEffect.Technique = m_noDepthTestTechniqueNonMRT; break; } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.HWScale: m_D3DEffect.Technique = m_HWScale; break; case Technique.HWScalePrefabPreviews: m_D3DEffect.Technique = m_HWScalePrefabPreviews; break; case Technique.Downscale4: m_D3DEffect.Technique = m_downscale4; break; case Technique.Downscale8: m_D3DEffect.Technique = m_downscale8; break; } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Sprite: m_D3DEffect.Technique = spriteTechnique; break; case Technique.SpriteBatchCube0: m_D3DEffect.Technique = spriteTechniqueCube0; break; case Technique.SpriteBatchCube1: m_D3DEffect.Technique = spriteTechniqueCube1; break; case Technique.SpriteBatchCube2: m_D3DEffect.Technique = spriteTechniqueCube2; break; case Technique.SpriteBatchCube3: m_D3DEffect.Technique = spriteTechniqueCube3; break; case Technique.SpriteBatchCube4: m_D3DEffect.Technique = spriteTechniqueCube4; break; case Technique.SpriteBatchCube5: m_D3DEffect.Technique = spriteTechniqueCube5; break; default: System.Diagnostics.Debug.Assert(false); break; } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.LightsEnabled: m_D3DEffect.Technique = m_basicTechnique; break; case Technique.LightsDisabled: m_D3DEffect.Technique = m_disableLightsTechnique; break; case Technique.OnlyLights: m_D3DEffect.Technique = m_onlyLightsTechnique; break; case Technique.OnlySpecularIntensity: m_D3DEffect.Technique = m_onlySpecularIntensityTechnique; break; case Technique.OnlySpecularPower: m_D3DEffect.Technique = m_onlySpecularPowerTechnique; break; case Technique.OnlyEmissivity: m_D3DEffect.Technique = m_onlyEmissivityTechnique; break; case Technique.OnlyReflectivity: m_D3DEffect.Technique = m_onlyReflectivityTechnique; break; case Technique.CopyEmissivity: m_D3DEffect.Technique = m_copyEmissivity; break; } }
public void SetTechnique(Technique technique) { switch(technique) { case Technique.Colored: m_D3DEffect.Technique = m_coloredTechnique; break; case Technique.ColoredLit: m_D3DEffect.Technique = m_coloredLitTechnique; break; case Technique.Textured3D: m_D3DEffect.Technique = m_textured3DTechnique; break; default: m_D3DEffect.Technique = m_defaultTechnique; break; } }
public Profile_COMMON(XPathNodeIterator iterator, string uri) { _newParamList = new XmlColladaList(); XPathNodeIterator nodesIterator = iterator.Current.SelectChildren(XmlCollada.Technique.root, uri); if (nodesIterator.Count > 0) { nodesIterator.MoveNext(); _technique = new Technique(nodesIterator, uri); } nodesIterator = iterator.Current.SelectChildren(XmlCollada.NewParam.root, uri); while (nodesIterator.MoveNext()) { _newParamList.Add(new NewParam(nodesIterator, uri)); } }
public Profile_COMMON(Technique technique, XmlColladaList newParamList) { _technique = technique; _newParamList = newParamList; if (null == _newParamList) { _newParamList = new XmlColladaList(); } }
/// <summary> /// Actually create this GraphicsResource resources. /// </summary> /// <param name="ctx"> /// A <see cref="GraphicsContext"/> used for allocating resources. /// </param> protected override void CreateObject(GraphicsContext ctx) { if (ctx == null) throw new ArgumentNullException("ctx"); // Bind this texture Bind(ctx); // In the case of no technique, texture will exists but it will be undefined if (_Technique != null) { // Create texture using technique _Technique.Create(ctx); // Technique no more useful: dispose it _Technique.Dispose(); _Technique = null; // Generate mipmaps, if requested if (_RequiresMipMaps) GenerateMipmaps(ctx); } // Clear binding point Unbind(ctx); }
public MyEffectDirectionalLight() : base("Effects2\\Lights\\MyEffectDirectionalLight") { m_normalsRT = m_D3DEffect.GetParameter(null, "NormalsRT"); m_diffuseRT = m_D3DEffect.GetParameter(null, "DiffuseRT"); m_depthsRT = m_D3DEffect.GetParameter(null, "DepthsRT"); m_halfPixelAndScale = m_D3DEffect.GetParameter(null, "HalfPixelAndScale"); m_shadowHalfPixel = m_D3DEffect.GetParameter(null, "ShadowHalfPixel"); m_lightDirection = m_D3DEffect.GetParameter(null, "LightDirection"); m_lightColorAndIntensity = m_D3DEffect.GetParameter(null, "LightColorAndIntensity"); m_lightSpecularColor = m_D3DEffect.GetParameter(null, "LightSpecularColor"); m_backlightColorAndIntensity = m_D3DEffect.GetParameter(null, "BacklightColorAndIntensity"); m_worldViewProjMatrix = m_D3DEffect.GetParameter(null, "WorldViewProjMatrix"); m_cameraMatrix = m_D3DEffect.GetParameter(null, "CameraMatrix"); m_frustumCorners = m_D3DEffect.GetParameter(null, "FrustumCorners"); m_enableCascadeBlending = m_D3DEffect.GetParameter(null, "EnableCascadeBlending"); m_textureEnvironmentMain = m_D3DEffect.GetParameter(null, "TextureEnvironmentMain"); m_textureEnvironmentAux = m_D3DEffect.GetParameter(null, "TextureEnvironmentAux"); m_textureAmbientMain = m_D3DEffect.GetParameter(null, "TextureAmbientMain"); m_textureAmbientAux = m_D3DEffect.GetParameter(null, "TextureAmbientAux"); m_textureEnvironmentBlendFactor = m_D3DEffect.GetParameter(null, "TextureEnvironmentBlendFactor"); m_cameraPosition = m_D3DEffect.GetParameter(null, "CameraPosition"); m_enableAmbientEnvironment = m_D3DEffect.GetParameter(null, "EnableAmbientEnv"); m_enableReflectionEnvironment = m_D3DEffect.GetParameter(null, "EnableReflectionEnv"); m_ambientMinimumAndIntensity = m_D3DEffect.GetParameter(null, "AmbientMinimumAndIntensity"); m_nearSlopeBiasDistance = m_D3DEffect.GetParameter(null, "NearSlopeBiasDistance"); DefaultTechnique = Technique.Default; DefaultWithoutShadowsTechnique= Technique.WithoutShadows; DefaultNoLightingTechnique = Technique.NoLighting; m_lightingTechnique = m_D3DEffect.GetTechnique("Technique_Lighting"); m_lightingWOShadowsTechnique = m_D3DEffect.GetTechnique("Technique_LightingWithoutShadows"); m_noLightingTechnique = m_D3DEffect.GetTechnique("Technique_NoLighting"); SetTechnique(DefaultTechnique); }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Default: m_D3DEffect.Technique = m_lightingTechnique; break; case Technique.WithoutShadows: m_D3DEffect.Technique = m_lightingWOShadowsTechnique; break; case Technique.NoLighting: m_D3DEffect.Technique = m_noLightingTechnique; break; default: throw new InvalidBranchException(); } }
/// <summary> /// /// </summary> /// <param name="queue"></param> /// <param name="group"></param> public void AddSelfToRenderQueue(RenderQueue queue, RenderQueueGroupID group) { if (mBuild) { //Update material technique based on camera distance Debug.Assert(material != null); #warning missing function getLodIndexSquaredDepth mBestTechnique = material.GetBestTechnique(material.GetLodIndex(mParent.MinDistanceSquared)); //Add to render queue queue.AddRenderable(this, group); } }
// Effect currEffect; void setTechnique(Technique technique) { if (currTechnique == technique) return; currTechnique = technique; currTechnique.MakeDirty(); }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Voxels: m_D3DEffect.Technique = m_techniqueVoxelDecals; break; case Technique.Model: m_D3DEffect.Technique = m_techniqueModelDecals; break; case Technique.VoxelsForward: m_D3DEffect.Technique = m_techniqueVoxelDecalsForward; break; case Technique.ModelForward: m_D3DEffect.Technique = m_techniqueModelDecalsForward; break; default: throw new MyMwcExceptionApplicationShouldNotGetHere(); break; } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Default: m_D3DEffect.Technique = m_lightingTechnique; break; case Technique.WithoutShadows: m_D3DEffect.Technique = m_lightingWOShadowsTechnique; break; case Technique.NoLighting: m_D3DEffect.Technique = m_noLightingTechnique; break; default: throw new MyMwcExceptionApplicationShouldNotGetHere(); } }
/// <summary> /// Set the technique used for creating this Texture. /// </summary> /// <param name="technique"> /// /// </param> protected void SetTechnique(Technique technique) { if (technique == null) throw new ArgumentNullException("technique"); // Dispose previous technique, if any if (_Technique != null) _Technique.Dispose(); // Replace technique _Technique = technique; }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Voxels: m_D3DEffect.Technique = m_techniqueVoxelDecals; break; case Technique.Model: m_D3DEffect.Technique = m_techniqueModelDecals; break; default: throw new InvalidBranchException(); } }
public void SetTechnique(Technique technique) { switch (technique) { case Technique.Lit: m_D3DEffect.Technique = m_litBasicTechnique; break; case Technique.Unlit: m_D3DEffect.Technique = m_unlitBasicTechnique; break; case Technique.UnlitForward: m_D3DEffect.Technique = m_unlitBasicForwardTechnique; break; case Technique.IgnoreDepth: m_D3DEffect.Technique = m_ignoreDepthBasicTechnique; break; case Technique.ColorizeHeight: m_D3DEffect.Technique = m_colorizeTechnique; break; case Technique.Reflection: m_D3DEffect.Technique = m_reflectionTechnique; break; case Technique.VisualizeOverdraw: m_D3DEffect.Technique = m_visualizeOverdrawTechnique; break; default: throw new InvalidBranchException(); } }
public void SetTechnique(Technique technique) { CurrentTechnique = Techniques[(int)technique]; }