// Start is called before the first frame update
    void Awake()
    {
        CallNotificationManager = GameObject.Find("NotificationManager").GetComponent <NotificationManager>();
        CallGoodsRecipe         = GameObject.Find("BaseSystem").GetComponent <GoodsRecipe>();
        CallGoodsValue          = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue().GetGoodsValue().GetComponent <GoodsValue>();
        CallTechRecipe          = GameObject.Find("BaseSystem").GetComponent <TechRecipe>();
        CallTechValue           = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue().GetTechValue().GetComponent <TechValue>();
        CallTimeManager         = GameObject.Find("TimeManager").GetComponent <TimeManager>();
        CallObjInstantiater     = GameObject.Find("ObjectInstaller").GetComponent <ObjInstantiater>();

        int PanelListCount;

        OverViewPanels = new List <GameObject>();
        OverViewPanels.Add(InputPanel);
        OverViewPanels.Add(ResultArrowHolder);
        OverViewPanels.Add(ResultItemInfoPanel);
        OverViewPanels.Add(StatInfoPanel);
        OverViewPanels.Add(ProgressInfoPanel);
        OverViewPanels.Add(ConfirmPanel);
        PanelListCount = OverViewPanels.Count;
        for (int i = 0; i < PanelListCount; i++)
        {
            OverViewPanels.Add(FunctionPanel.transform.GetChild(OverViewPanels[i].transform.GetSiblingIndex() - 1).gameObject);
        }

        SelectModePanels = new List <GameObject>();
        SelectModePanels.Add(InputPanel);
        SelectModePanels.Add(ResultArrowHolder);
        SelectModePanels.Add(ResultItemInfoPanel);
        SelectModePanels.Add(StatInfoPanel);
        PanelListCount = SelectModePanels.Count;
        for (int i = 0; i < PanelListCount; i++)
        {
            SelectModePanels.Add(FunctionPanel.transform.GetChild(SelectModePanels[i].transform.GetSiblingIndex() - 1).gameObject);
        }

        FirstItemImageObject           = InputPanel.transform.GetChild(1).GetChild(0).gameObject;
        SecondItemImageObject          = InputPanel.transform.GetChild(5).GetChild(0).gameObject;
        ProcessorImageObject           = InputPanel.transform.GetChild(3).GetChild(0).gameObject;
        FirstItemNameTextObject        = InputNamePanel.transform.GetChild(1).gameObject;
        SecondItemNameTextObject       = InputNamePanel.transform.GetChild(5).gameObject;
        ProcessorNameTextObject        = InputNamePanel.transform.GetChild(3).gameObject;
        ResultItemImageObject          = ResultItemInfoPanel.transform.GetChild(1).GetChild(0).gameObject;
        ResultItemTypeTextObject       = ResultItemInfoPanel.transform.GetChild(3).GetChild(0).GetChild(1).gameObject;
        ResultItemNameInputFieldObject = ResultItemInfoPanel.transform.GetChild(3).GetChild(1).GetChild(1).gameObject;
        ExpectedCostTextObject         = ResultItemInfoPanel.transform.GetChild(3).GetChild(3).GetChild(1).gameObject;
        MaterialPointTextObject        = StatInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).gameObject;
        TechPointTextObject            = StatInfoPanel.transform.GetChild(2).GetChild(1).GetChild(1).gameObject;
        LookPointTextObject            = StatInfoPanel.transform.GetChild(3).GetChild(1).GetChild(1).gameObject;
        TotalPointTextObject           = StatInfoPanel.transform.GetChild(4).GetChild(1).GetChild(1).gameObject;
        PackagedImageObject            = StatInfoPanel.transform.GetChild(6).GetChild(1).GetChild(1).gameObject;
        ProgressBarObject            = ProgressInfoPanel.transform.GetChild(1).GetChild(0).GetChild(0).gameObject;
        ProgressPercentageTextObject = ProgressInfoPanel.transform.GetChild(1).GetChild(0).GetChild(1).gameObject;
        PassedTimeTextObject         = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(0).GetChild(0).GetChild(0).gameObject;
        RemainTimeTextObject         = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(0).GetChild(0).GetChild(1).gameObject;
        CompletedPointTextObject     = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(0).gameObject;
        GainingPointTextObject       = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(1).gameObject;
        RemainPointTextObject        = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(2).gameObject;
        MainFunctionButton           = ConfirmPanel.transform.GetChild(1).gameObject;
    }
Beispiel #2
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    void Start()
    {
        CompanyManagerCall  = GameObject.Find("CompanyManager").GetComponent <CompanyManager>();
        CompanyValueCall    = transform.parent.gameObject.GetComponent <CompanyValue>();
        TimeManangerCall    = GameObject.Find("TimeManager").GetComponent <TimeManager>();
        TechRecipeCall      = GameObject.Find("BaseSystem").GetComponent <TechRecipe>();
        GoodsRecipeCall     = GameObject.Find("BaseSystem").GetComponent <GoodsRecipe>();
        PanelControllerCall = GameObject.Find("Canvas").GetComponent <PanelController>();
        AvailableRecipe     = new List <RecipeInfo>();

        Initializing();
    }
Beispiel #3
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    // Start is called before the first frame update
    void Start()
    {
        BaseSystem              = GameObject.Find("BaseSystem");
        ObjectActCall           = gameObject.GetComponent <InstallableObjectAct>();
        CompanyManagerCall      = GameObject.Find("CompanyManager").GetComponent <CompanyManager>();
        CompanyValueCall        = ObjectActCall.CompanyValueCall;
        TimeManagerCall         = GameObject.Find("TimeManager").GetComponent <TimeManager>();
        TechRecipeCall          = BaseSystem.GetComponent <TechRecipe>();
        TechValueCall           = CompanyManagerCall.GetCompanyValue(CompanyValueCall.CompanyName).GetTechValue().GetComponent <TechValue>();
        NotificationManagerCall = GameObject.Find("NotificationManager").GetComponent <NotificationManager>();
        GoodsRecipeCall         = BaseSystem.GetComponent <GoodsRecipe>();
        PanelControllerCall     = GameObject.Find("Canvas").GetComponent <PanelController>();

        CurrentResearchingTech = null;

        resultObject = new ResultObject();
    }
    void Awake()
    {
        CallGoodsRecipe   = GameObject.Find("BaseSystem").GetComponent <GoodsRecipe>();
        CallTechRecipe    = GameObject.Find("BaseSystem").GetComponent <TechRecipe>();
        CallTechValue     = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue().GetTechValue().GetComponent <TechValue>();
        PlayerCompanyName = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().PlayerCompanyName;

        ImageObject               = BasicInfoPanel.transform.GetChild(1).GetChild(0).gameObject;
        NameTextObject            = BasicInfoPanel.transform.GetChild(3).GetChild(0).GetChild(1).gameObject;
        TypeTextObject            = BasicInfoPanel.transform.GetChild(3).GetChild(1).GetChild(1).gameObject;
        CompanyTextObject         = BasicInfoPanel.transform.GetChild(3).GetChild(2).GetChild(1).gameObject;
        ExpectQualityTextObject   = BasicInfoPanel.transform.GetChild(3).GetChild(3).GetChild(1).gameObject;
        MaterialPointTextObject   = StatInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).gameObject;
        TechPointTextObject       = StatInfoPanel.transform.GetChild(2).GetChild(1).GetChild(1).gameObject;
        LookPointTextObject       = StatInfoPanel.transform.GetChild(3).GetChild(1).GetChild(1).gameObject;
        TotalPointTextObject      = StatInfoPanel.transform.GetChild(4).GetChild(1).GetChild(1).gameObject;
        PerfectionPointTextObject = StatInfoPanel.transform.GetChild(5).GetChild(1).GetChild(1).gameObject;
        PackagedValueImage        = StatInfoPanel.transform.GetChild(6).GetChild(1).GetChild(1).gameObject;
        ChangeCostPanel           = MainFunctionButtonPanel.transform.GetChild(1).gameObject;
        MainFunctionButton        = MainFunctionButtonPanel.transform.GetChild(3).gameObject;
    }
Beispiel #5
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    // Start is called before the first frame update
    void Awake()
    {
        CallTimeManager = GameObject.Find("TimeManager").GetComponent <TimeManager>();
        CallTechValue   = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue().GetTechValue().GetComponent <TechValue>();
        CallTechRecipe  = GameObject.Find("BaseSystem").GetComponent <TechRecipe>();

        TitleImageObject           = BasicInfoPanel.transform.GetChild(1).GetChild(0).gameObject;
        NameTextObject             = BasicInfoPanel.transform.GetChild(3).GetChild(0).GetChild(1).gameObject;
        ResultObjectFirstRowPanel  = BasicInfoPanel.transform.GetChild(3).GetChild(1).GetChild(1).gameObject;
        ResultObjectSecondRowPanel = BasicInfoPanel.transform.GetChild(3).GetChild(2).GetChild(1).gameObject;
        ResultValuePanel           = ResultObjectFirstRowPanel = BasicInfoPanel.transform.GetChild(3).GetChild(3).GetChild(1).gameObject;

        ProgressBarImageObject       = ProgressInfoPanel.transform.GetChild(1).GetChild(0).GetChild(0).gameObject;
        ProgressPercentageTextObject = ProgressInfoPanel.transform.GetChild(1).GetChild(0).GetChild(1).gameObject;
        PassedTimeTextObject         = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(0).GetChild(0).GetChild(0).gameObject;
        RemainTimeTextObject         = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(0).GetChild(0).GetChild(1).gameObject;
        CompletedPointTextObject     = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(0).gameObject;
        GainingPointTextObject       = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(1).gameObject;
        RemainPointTextObject        = ProgressInfoPanel.transform.GetChild(1).GetChild(1).GetChild(1).GetChild(0).GetChild(2).gameObject;

        ConfirmButtonObject     = ConfirmPanel.transform.GetChild(1).gameObject;
        ConfirmButtonTextObject = ConfirmButtonObject.transform.GetChild(0).gameObject;
    }
Beispiel #6
0
    public Attractiveness CalculateAttractiveness(string[] SelectedObject, string requiredProcessor)
    {
        TechRecipe CallTechRecipe = GameObject.Find("BaseSystem").GetComponent <TechRecipe>();

        GoodsRecipe.Attractiveness attractiveness = new GoodsRecipe.Attractiveness();
        if (requiredProcessor != null)
        {
            string ProcessorName = requiredProcessor.Split('?')[0];
            string ActorName     = requiredProcessor.Split('?')[1];
            foreach (var Actor in CallTechRecipe.ActorList)
            {
                if (Actor.Name == ActorName)
                {
                    attractiveness.TechPoint = Actor.TechPoint;
                    break;
                }
            }
            foreach (var Processor in CallTechRecipe.ProcessorList)
            {
                if (Processor.Name == ProcessorName)
                {
                    attractiveness.TechPoint += Processor.PerformanceQuality;
                }
            }
        }

        float sumMaterialPoints = 0f;
        bool  isPackaged        = false;

        foreach (var ObjectName in SelectedObject)
        {
            foreach (var ExistRecipe in RecipeArray)
            {
                if (ExistRecipe.OutputName == ObjectName)
                {
                    if (ExistRecipe.Type != "Box")
                    {
                        sumMaterialPoints += ((ExistRecipe.Attractiveness.MaterialPoint + ExistRecipe.Attractiveness.TechPoint) / 2f);
                    }
                    else
                    {
                        isPackaged = true;
                    }
                    attractiveness.LookPoint += ExistRecipe.Attractiveness.LookPoint;
                    break;
                }
            }
        }

        if (isPackaged)
        {
            attractiveness.MaterialPoint = sumMaterialPoints / (SelectedObject.Length - 1);
            attractiveness.isPackaged    = true;
        }
        else
        {
            attractiveness.MaterialPoint = sumMaterialPoints / SelectedObject.Length;
        }

        attractiveness.TotalPoint      = attractiveness.MaterialPoint * attractiveness.TechPoint + attractiveness.LookPoint;
        attractiveness.PerfectionPoint = 0;

        return(attractiveness);
    }