//Dit mag eigenlijk weg
        public bool setTeamTrace(Locatie newTrace, int id, string teamNaam)
        {
            //id is de gamecode

            Game             game   = context.Games.Include(r => r.Teams).ThenInclude(y => y.TeamTraces).Where(d => d.GameCode == id).Single <Game>();
            Team             team   = game.Teams.Where(d => d.TeamNaam == teamNaam).Single <Team>();
            List <TeamTrace> traces = team.TeamTraces;



            if (team == null)
            {
                //Geen team
                return(false);
            }
            else
            {
                //trace punt toevoegen bij dit team
                var newtrace = new TeamTrace();
                newtrace.trace = newTrace;
                traces.Add(newtrace);
                context.SaveChanges();
                return(true);
            }
        }
        public Team SaveCurrentTeamLoc(int id, string teamname, Locatie currentLoc)
        {
            //id is de gamecode
            //we gaan het team selecteren volgens de teamnaam

            Game             game   = context.Games.Where(r => r.GameCode == id).Include(r => r.Teams).ThenInclude(y => y.TeamTraces).Single <Game>();
            Team             team   = game.Teams.Where(d => d.TeamNaam == teamname).Single <Team>();
            List <TeamTrace> traces = team.TeamTraces;

            if (team == null)
            {
                return(null);
            }
            else
            {
                //huidige locatie opslaan
                team.huidigeLocatie = currentLoc;

                //nieuwe trace toevoegen
                var trace = new TeamTrace();
                trace.trace = currentLoc;

                if (traces == null)
                {
                    //nog geen trace aanwezig
                    traces = new List <TeamTrace>();
                    traces.Add(trace);
                }
                else
                {
                    traces.Add(trace);
                }
                context.SaveChanges();
                return(team);
            }
        }