public List <EffectDatabase.StatusTEEff.TeamSE> GetEffectsNewFiltered(TeamSETiming timing) { List <EffectDatabase.StatusTEEff.TeamSE> effects = new List <EffectDatabase.StatusTEEff.TeamSE>(); for (int i = 0; i < effectsNew.Count; i++) { if (effectsNew[i].timing == timing) { effects.Add(effectsNew[i]); } } return(effects); }
// Constructor public TeamCEff( TeamSEType effectType, TeamSETiming effectTiming = TeamSETiming.Unique, bool forceEffectDisplay = false, bool[] boolParams = null, float[] floatParams = null, string[] stringParams = null ) : base(boolParams, floatParams, stringParams) { this.effectType = effectType; this.effectTiming = effectTiming; this.forceEffectDisplay = forceEffectDisplay; }
public List <TeamCEff> GetEffectsFiltered(TeamSETiming timing) { List <TeamCEff> effects = new List <TeamCEff>(); for (int i = 0; i < conditionEffects.Length; i++) { if (conditionEffects[i].effectTiming == timing || conditionEffects[i].effectTiming == TeamSETiming.Any) { effects.Add(conditionEffects[i]); } } return(effects); }