public List <EffectDatabase.StatusTEEff.TeamSE> GetEffectsNewFiltered(TeamSETiming timing)
    {
        List <EffectDatabase.StatusTEEff.TeamSE> effects = new List <EffectDatabase.StatusTEEff.TeamSE>();

        for (int i = 0; i < effectsNew.Count; i++)
        {
            if (effectsNew[i].timing == timing)
            {
                effects.Add(effectsNew[i]);
            }
        }
        return(effects);
    }
 // Constructor
 public TeamCEff(
     TeamSEType effectType,
     TeamSETiming effectTiming = TeamSETiming.Unique,
     bool forceEffectDisplay   = false,
     bool[] boolParams         = null,
     float[] floatParams       = null,
     string[] stringParams     = null
     ) : base(boolParams, floatParams, stringParams)
 {
     this.effectType         = effectType;
     this.effectTiming       = effectTiming;
     this.forceEffectDisplay = forceEffectDisplay;
 }
    public List <TeamCEff> GetEffectsFiltered(TeamSETiming timing)
    {
        List <TeamCEff> effects = new List <TeamCEff>();

        for (int i = 0; i < conditionEffects.Length; i++)
        {
            if (conditionEffects[i].effectTiming == timing ||
                conditionEffects[i].effectTiming == TeamSETiming.Any)
            {
                effects.Add(conditionEffects[i]);
            }
        }
        return(effects);
    }