private void DetermineProjectileLayer() { projectileTag = TeamHelper.LayerToProjectileTag(gameObject.layer); projectileLayerMask = LayerMask.NameToLayer(projectileTag); //Debug.Log("Determining layers."); //Debug.Log(gameObject.name); //Debug.Log("Player ship layer: " + gameObject.layer); //Debug.Log("Previous ship layer: " + previousObjLayer); //Debug.Log("Output layer: " + projectileLayerMask); this.previousObjLayer = gameObject.layer; }