/*--------------------------------------------------------------------*/

    /*#########
    #   GUI   #
    #########*/

    /*--------------------------------------------------------------------*/

    void OnGUI()
    {
        /*PhotonView photonView = PhotonView.Get(this);
         * //Drawing the score
         * if(Input.GetKeyDown(KeyCode.Tab))
         * {
         *      drawTheScore=true;
         * }
         * if(Input.GetKeyUp(KeyCode.Tab))
         * {
         *      drawTheScore=false;
         * }
         *
         * if(drawTheScore)
         * {
         *      if(photonView.isMine)
         *      {
         *              drawScore();
         *      }
         * }*/


        //drawTeamScores();
        PhotonView   myView   = PhotonView.Get(this);
        PhotonPlayer myPlayer = myView.owner;
        string       myTeam   = TeamExtensions.getStringTeam(myPlayer);

        GUI.Label(new Rect(400, 250, 250, 50), "PUNTeam: " + myTeam);
    }
    // Update is called once per frame
    void Update()
    {
        //Increment
        int i = 0;       //For each player
        int j = 0;       //For each button

        foreach (PhotonPlayer pl in PhotonNetwork.playerList)
        {
            string playerTeam = TeamExtensions.getStringTeam(pl);

            //If the team of the player is the one of the panel
            if (playerTeam == panelTeam)
            {
                string scoreButton;
                if (panelTeam == "Blue")
                {
                    scoreButton = "blueNo" + (j + 1).ToString();
                }
                else
                {
                    scoreButton = "redNo" + (j + 1).ToString();
                }

                Transform child = transform.Find(scoreButton);
                child.gameObject.active = true;                 //We activate the button

                //We get the child text of the button
                Transform playerText = child.transform.GetChild(0);
                displayScore = playerText.gameObject.GetComponent <Text>();

                int playScore = ScoreExtensions.GetScore(pl);
                int playDeath = DeathExtensions.GetDeath(pl);
                displayScore.text = "(" + pl.ID + ") " + pl.name + " | " + playScore + " | " + playDeath;

                //BUTTONS COLORS

                //Host color
                ColorBlock hostColor = ColorBlock.defaultColorBlock;
                hostColor.normalColor      = new Color(0, 0.6f, 0.2f, 1);
                hostColor.highlightedColor = new Color(0, 0.7f, 0.25f, 1);
                hostColor.pressedColor     = new Color(0, 0.5f, 0.15f, 1);

                //Player color
                ColorBlock myColor = ColorBlock.defaultColorBlock;
                myColor.normalColor      = new Color(0, 0.2f, 0.6f, 1);
                myColor.highlightedColor = new Color(0, 0.25f, 0.7f, 1);
                myColor.pressedColor     = new Color(0, 0.15f, 0.5f, 1);

                ColorBlock defColor = ColorBlock.defaultColorBlock;
                defColor.normalColor      = new Color(0.3f, 0.3f, 0.3f, 1);
                defColor.highlightedColor = new Color(0.4f, 0.4f, 0.4f, 1);
                defColor.pressedColor     = new Color(0.2f, 0.2f, 0.2f, 1);

                if (pl.isLocal)
                {
                    child.GetComponent <Button>().colors = myColor;
                }
                else
                {
                    if (pl.isMasterClient)
                    {
                        child.GetComponent <Button>().colors = hostColor;
                    }
                    else
                    {
                        child.GetComponent <Button>().colors = defColor;
                    }
                }

                j++;
            }
            i++;
        }

        //We deactivate the useless buttons
        for (int n = j; n < 4; n++)
        {
            Transform disabledButton = transform.GetChild(n);

            //We deactivate the button
            disabledButton.gameObject.active = false;
        }



        //For each button we display the score if there's one

        /*while(i<4)
         * {
         *      if(panelTeam=="Blue")
         *      {
         *              if(scoreScript.playerScoreBlue[i,0]!=0) //If there's one player on this button
         *              {
         *                      Transform child = transform.GetChild(j);
         *                      child.gameObject.active = true; //We activate the button
         *
         *                      //We get the child text of the button
         *                      Transform playerText = child.transform.GetChild(0);
         *                      displayScore = playerText.gameObject.GetComponent<Text>();
         *
         *                      //We take the score to display
         *                      playerScore = scoreScript.playerTagsBlue[i] + " | " + scoreScript.playerScoreBlue[i,1].ToString() + " | " + scoreScript.playerScoreBlue[i,2].ToString() + " | " + scoreScript.playerScoreBlue[i,3].ToString();
         *                      displayScore.text = playerScore;
         *
         *                      j++;
         *              }
         *      }
         *      else
         *      {
         *              if(scoreScript.playerScoreRed[i,0]!=0) //If there's one player on this button
         *              {
         *                      Transform child = transform.GetChild(j);
         *                      child.gameObject.active = true; //We activate the button
         *
         *                      //We get the child text of the button
         *                      Transform playerText = child.transform.GetChild(0);
         *                      displayScore = playerText.gameObject.GetComponent<Text>();
         *
         *                      //We take the score to display
         *                      playerScore = scoreScript.playerTagsRed[i] + " | " + scoreScript.playerScoreRed[i,1].ToString() + " | " + scoreScript.playerScoreRed[i,2].ToString() + " | " + scoreScript.playerScoreRed[i,3].ToString();
         *                      displayScore.text = playerScore;
         *
         *                      j++;
         *              }
         *      }
         *      i++;
         * }*/
    }