/// <summary> /// Initialize team values for the first time /// </summary> /// <param name="demo"></param> /// <param name="team"></param> private static void InitTeam(Demo demo, TeamExtended team) { team.RoundCount = demo.Rounds.Count(); UpdateWinner(demo, team); UpdateRoundsStats(demo, team); UpdateBombStats(demo, team); }
private static void UpdateWinner(Demo demo, TeamExtended team) { if (demo.Winner.Equals(team)) { team.WinCount++; } else { team.LostCount++; } }
/// <summary> /// Update team's stats /// </summary> /// <param name="demo"></param> /// <param name="team"></param> private static void UpdateTeamStats(Demo demo, TeamExtended team) { team.MatchCount++; team.RoundCount += demo.Rounds.Count(); team.Players = demo.TeamCT.Equals(team) ? new ObservableCollection <PlayerExtended>(demo.TeamCT.Players.Concat(team.Players).ToList()) : new ObservableCollection <PlayerExtended>(demo.TeamT.Players.Concat(team.Players).ToList()); UpdateWinner(demo, team); UpdateRoundsStats(demo, team); UpdateBombStats(demo, team); }
public T1 GetView(ApplicationDbContext db) { int?id = Parameters as int?; if (id == null) { return(null); } Team team = db.T_Teams.Find(id); if (team == null) { return(null); } Employee manager = null; string managerName = ""; manager = db.T_Employees.Find(team.ManagerId); if (manager != null) { managerName = manager.FirstName + " " + manager.LastName; } TeamStructure teamStructure = new TeamStructure(); TeamExtended teamExtended = new TeamExtended() { ManagerName = managerName, Name = team.Name }; List <EmployeeExtended> TeamMembers = new List <EmployeeExtended>(); teamStructure.TeamMembers = (from e in db.T_Employees join p in db.T_Positions on e.PositionId equals p.Id into Joinp from jp in Joinp.DefaultIfEmpty() where e.TeamId == id orderby e.FirstName + e.LastName select new EmployeeExtended { FirstName = e.FirstName, LastName = e.LastName, PositionName = jp.Name }).ToList(); teamStructure.TeamExtended = teamExtended; return(teamStructure as T1); }
private static void UpdateRoundsStats(Demo demo, TeamExtended team) { foreach (Round round in demo.Rounds) { if (round.WinnerName == team.Name) { team.WinRoundCount++; if (round.WinnerSide == Team.CounterTerrorist) { team.WinRoundCtCount++; } else { team.WinRoundTCount++; } if (round.SideTrouble != Team.Spectate) { switch (round.Type) { case RoundType.PISTOL_ROUND: team.WinPistolRoundCount++; break; case RoundType.ECO: team.WinEcoRoundCount++; break; case RoundType.SEMI_ECO: team.WinSemiEcoRoundCount++; break; case RoundType.FORCE_BUY: team.WinForceBuyRoundCount++; break; } } } else { team.LostRoundCount++; if (round.WinnerSide == Team.CounterTerrorist) { team.LostRoundTCount++; } else { team.LostRoundCtCount++; } } } }
private static void UpdateBombStats(Demo demo, TeamExtended team) { foreach (BombPlantedEvent plantedEvent in demo.BombPlanted) { if (team.Players.FirstOrDefault(p => p.SteamId == plantedEvent.PlanterSteamId) != null) { if (plantedEvent.Site == "A") { team.BombPlantedOnACount++; } else { team.BombPlantedOnBCount++; } } } }
private void InitPlayers() { // We must set team1 as CT and team2 as T TeamExtended team1 = new TeamExtended() { Name = !string.IsNullOrWhiteSpace(Parser.CTClanName) ? Parser.CTClanName : TEAM1_NAME }; TeamExtended team2 = new TeamExtended() { Name = !string.IsNullOrWhiteSpace(Parser.TClanName) ? Parser.TClanName : TEAM2_NAME }; Demo.ClanTagNameTeam1 = team1.Name; Demo.ClanTagNameTeam2 = team2.Name; // Add all players to our ObservableCollection of PlayerExtended and teams foreach (Player player in Parser.PlayingParticipants) { PlayerExtended pl = new PlayerExtended { SteamId = player.SteamID, Name = player.Name, Team = player.Team }; Application.Current.Dispatcher.Invoke(delegate { if (!Demo.Players.Contains(pl)) { Demo.Players.Add(pl); } if (pl.Team == Team.CounterTerrorist) { if (!Demo.PlayersTeam1.Contains(pl)) { Demo.PlayersTeam1.Add(pl); } if (!team1.Players.Contains(pl)) { team1.Players.Add(pl); } } if (pl.Team == Team.Terrorist) { if (!Demo.PlayersTeam2.Contains(pl)) { Demo.PlayersTeam2.Add(pl); } if (!team2.Players.Contains(pl)) { team2.Players.Add(pl); } } }); } // Add teams Application.Current.Dispatcher.Invoke(delegate { Demo.Teams.Clear(); Demo.Teams.Add(team1); Demo.Teams.Add(team2); }); }
private void AddTeams() { // Detect possible swap by teams name, work for some demos if (Parser.TClanName == Demo.TeamCT.Name || Parser.CTClanName == Demo.TeamT.Name) { TeamExtended tmp = Demo.TeamT; Demo.TeamT = Demo.TeamCT; Demo.TeamCT = tmp.Clone(); } // Add all players to our ObservableCollection of PlayerExtended foreach (Player player in Parser.PlayingParticipants) { if (player.SteamID != 0) { PlayerExtended pl = new PlayerExtended { SteamId = player.SteamID, Name = player.Name, Side = player.Team }; Application.Current.Dispatcher.Invoke(delegate { if (!Demo.Players.Contains(pl)) { Demo.Players.Add(pl); } if (pl.Side == Team.CounterTerrorist) { pl.TeamName = Demo.TeamCT.Name; // Check swap if (Demo.TeamT.Players.Contains(pl)) { Demo.TeamCT.Players.Add(Demo.TeamT.Players.First(p => p.Equals(pl))); Demo.TeamT.Players.Remove(pl); } else { if (!Demo.TeamCT.Players.Contains(pl)) { Demo.TeamCT.Players.Add(pl); } } } if (pl.Side == Team.Terrorist) { pl.TeamName = Demo.TeamT.Name; // Check swap if (Demo.TeamCT.Players.Contains(pl)) { Demo.TeamT.Players.Add(Demo.TeamCT.Players.First(p => p.Equals(pl))); Demo.TeamCT.Players.Remove(pl); } else { if (!Demo.TeamT.Players.Contains(pl)) { Demo.TeamT.Players.Add(pl); } } } }); } } }
public override async Task GenerateContent() { await Task.Factory.StartNew(() => { List <TeamExtended> teams = new List <TeamExtended>(); foreach (Demo demo in Demos) { if (teams.Contains(demo.TeamCT)) { TeamExtended team = teams.First(t => t.Equals(demo.TeamCT)); UpdateTeamStats(demo, team); } else { TeamExtended team = demo.TeamCT.Clone(); InitTeam(demo, team); teams.Add(team); } if (teams.Contains(demo.TeamT)) { TeamExtended team = teams.First(t => t.Equals(demo.TeamT)); UpdateTeamStats(demo, team); } else { TeamExtended team = demo.TeamT.Clone(); InitTeam(demo, team); teams.Add(team); } } int rowCount = 1; foreach (TeamExtended team in teams) { IRow row = Sheet.CreateRow(rowCount++); int columnNumber = 0; SetCellValue(row, columnNumber++, CellType.String, team.Name); SetCellValue(row, columnNumber++, CellType.Numeric, team.MatchCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.LostCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.KillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.DeathCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.AssistCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.RoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.LostRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinRoundCtCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.LostRoundCtCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinRoundTCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.LostRoundTCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinPistolRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinEcoRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinSemiEcoRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.WinForceBuyRoundCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.BombPlantedCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.BombDefusedCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.BombExplodedCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.BombPlantedOnACount); SetCellValue(row, columnNumber++, CellType.Numeric, team.BombPlantedOnBCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.FiveKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.FourKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.ThreeKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.TwoKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.OneKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.TradeKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.TradeDeathCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.JumpKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.CrouchKillCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.FlashbangThrownCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.HeGrenadeThrownCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.SmokeThrownCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.MolotovThrownCount); SetCellValue(row, columnNumber++, CellType.Numeric, team.IncendiaryThrownCount); SetCellValue(row, columnNumber, CellType.Numeric, team.DecoyThrownCount); } }); }
public Task <Demo> AnalyzeDemo(Demo demo, CancellationToken token) { Random random = new Random(); ObservableCollection <PlayerExtended> players = new ObservableCollection <PlayerExtended>(); for (int i = 0; i < 10; i++) { PlayerExtended player = new PlayerExtended { Name = "player" + (i + 1), HeadshotCount = random.Next(14), OnekillCount = random.Next(10, 30), TwokillCount = random.Next(10, 20), ThreekillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), Clutch1V1Count = random.Next(1), Clutch1V2Count = random.Next(1), Clutch1V3Count = random.Next(1), Clutch1V4Count = random.Next(1), Clutch1V5Count = random.Next(1), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), DeathCount = random.Next(0, 32), KillsCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6), RankNumberNew = 5, RankNumberOld = 4, RatingHltv = (float)random.NextDouble(), SteamId = random.Next(1000, 800000), IsOverwatchBanned = random.Next(100) < 40, IsVacBanned = random.Next(100) < 40, TeamKillCount = random.Next(0, 1), WinCount = random.Next(10, 687), MolotovThrownCount = random.Next(0, 10), DecoyThrownCount = random.Next(0, 10), IncendiaryThrownCount = random.Next(20), SmokeThrownCount = random.Next(20), FlashbangThrownCount = random.Next(20), HeGrenadeThrownCount = random.Next(20), BombExplodedCount = random.Next(5), AvatarUrl = string.Empty, ClutchCount = random.Next(5), ClutchLostCount = random.Next(5), KillDeathRatio = (decimal)random.NextDouble(), MatchCount = random.Next(100), OpponentClutchCount = random.Next(5), RoundPlayedCount = random.Next(100) }; players.Add(player); } TeamExtended teamT = new TeamExtended { Name = "Team 1", Players = new ObservableCollection <PlayerExtended>(players.Take(5)) }; TeamExtended teamCt = new TeamExtended { Name = "Team 2", Players = new ObservableCollection <PlayerExtended>(players.Skip(5).Take(5)) }; ObservableCollection <Round> rounds = new ObservableCollection <Round>(); for (int i = 0; i < 32; i++) { ObservableCollection <KillEvent> kills = new ObservableCollection <KillEvent>(); for (int j = 0; j < random.Next(1, 9); j++) { PlayerExtended killer = players.ElementAt(random.Next(9)); PlayerExtended killed = players.ElementAt(random.Next(9)); kills.Add(new KillEvent(random.Next(1, 10000), random.Next(1, 100)) { KillerName = killer.Name, KillerSteamId = killer.SteamId, KillerSide = killer.Side, KilledName = killed.Name, KilledSteamId = killed.SteamId, KilledSide = killed.Side, RoundNumber = i, Weapon = Weapon.WeaponList.ElementAt(random.Next(44)) }); } // generate open / entry kills for this round Round round = new Round { Number = i + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeam1 = random.Next(4200, 30000), EquipementValueTeam2 = random.Next(4200, 30000), StartMoneyTeam1 = random.Next(4200, 50000), StartMoneyTeam2 = random.Next(4200, 50000), Tick = random.Next(7000, 100000), WinnerName = teamCt.Name, WinnerSide = Team.CounterTerrorist, StartTimeSeconds = random.Next(1), BombDefused = null, EndTimeSeconds = random.Next(100), BombPlanted = null, BombExploded = null, Type = RoundType.NORMAL, EndReason = RoundEndReason.CTWin, EntryKillEvent = new EntryKillEvent(random.Next(1, 10000), random.Next(1, 100)) { HasWin = random.Next(100) < 50, KillerSteamId = players.ElementAt(random.Next(9)).SteamId, KillerName = players.ElementAt(random.Next(9)).Name, KilledSteamId = players.ElementAt(random.Next(9)).SteamId, KilledName = players.ElementAt(random.Next(9)).Name, Weapon = Weapon.WeaponList.ElementAt(random.Next(44)), KilledSide = Team.CounterTerrorist, KillerSide = Team.Terrorist }, OpenKillEvent = new OpenKillEvent(random.Next(1, 10000), random.Next(1, 100)) { HasWin = random.Next(100) < 50, KillerSteamId = players.ElementAt(random.Next(9)).SteamId, KillerName = players.ElementAt(random.Next(9)).Name, KilledSteamId = players.ElementAt(random.Next(9)).SteamId, KilledName = players.ElementAt(random.Next(9)).Name, Weapon = Weapon.WeaponList.ElementAt(random.Next(44)), KilledSide = Team.CounterTerrorist, KillerSide = Team.Terrorist }, SideTrouble = Team.Spectate, Kills = kills }; rounds.Add(round); } demo.Id = "de_dust25445648778447878"; demo.Source = new Valve(); demo.Name = "esea_nip_vs_titan.dem"; demo.Tickrate = 15; demo.ServerTickrate = 128; demo.MapName = "de_dust2"; demo.ClientName = "localhost"; demo.Hostname = "local"; demo.OneKillCount = 90; demo.TwoKillCount = 30; demo.ThreeKillCount = 25; demo.FourKillCount = 3; demo.FiveKillCount = 1; demo.Path = "C:\\mydemo.dem"; demo.ScoreTeam1 = 16; demo.ScoreTeam2 = 6; demo.Type = "GOTV"; demo.Comment = "comment"; demo.ScoreFirstHalfTeam1 = 10; demo.ScoreFirstHalfTeam2 = 5; demo.ScoreSecondHalfTeam1 = 6; demo.ScoreSecondHalfTeam2 = 1; demo.TeamCT = teamCt; demo.TeamT = teamT; demo.Players = players; demo.Rounds = rounds; demo.MostKillingWeapon = Weapon.WeaponList[random.Next(44)]; foreach (KillEvent e in rounds.SelectMany(round => round.Kills)) { demo.Kills.Add(e); } return(Task.FromResult(demo)); }
private void AddTeams() { // We must set team1 as CT and team2 as T TeamExtended team1 = new TeamExtended() { Name = Parser.CTClanName }; TeamExtended team2 = new TeamExtended() { Name = Parser.TClanName }; Demo.ClanTagNameTeam1 = team1.Name; Demo.ClanTagNameTeam2 = team2.Name; // Add all players to our ObservableCollection of PlayerExtended and teams foreach (Player player in Parser.PlayingParticipants) { if (player.SteamID != 0) { PlayerExtended pl = new PlayerExtended { SteamId = player.SteamID, Name = player.Name, Team = player.Team }; Application.Current.Dispatcher.Invoke(delegate { if (!Demo.Players.Contains(pl)) { Demo.Players.Add(pl); } if (pl.Team == Team.CounterTerrorist) { // Check swap if (Demo.PlayersTeam2.Contains(pl)) { Demo.PlayersTeam1.Add(Demo.PlayersTeam2.First(p => p.Equals(pl))); Demo.PlayersTeam2.Remove(pl); } else { if (!Demo.PlayersTeam1.Contains(pl)) { Demo.PlayersTeam1.Add(pl); } } team1.Players.Add(Demo.Players.First(p => p.Equals(pl))); } if (pl.Team == Team.Terrorist) { // Check swap if (Demo.PlayersTeam1.Contains(pl)) { Demo.PlayersTeam2.Add(Demo.PlayersTeam1.First(p => p.Equals(pl))); Demo.PlayersTeam1.Remove(pl); } else { if (!Demo.PlayersTeam2.Contains(pl)) { Demo.PlayersTeam2.Add(pl); } } team2.Players.Add(Demo.Players.First(p => p.Equals(pl))); } }); } } // Add teams Application.Current.Dispatcher.Invoke(delegate { Demo.Teams.Clear(); Demo.Teams.Add(team1); Demo.Teams.Add(team2); }); }
protected override void HandleMatchStarted(object sender, MatchStartedEventArgs e) { if (IsMatchStarted) { Demo.ResetStats(false); } RoundCount = 0; IsMatchStarted = true; TeamExtended team1 = new TeamExtended() { Name = !string.IsNullOrWhiteSpace(Parser.CTClanName) ? Parser.CTClanName : TEAM1_NAME }; TeamExtended team2 = new TeamExtended() { Name = !string.IsNullOrWhiteSpace(Parser.TClanName) ? Parser.TClanName : TEAM2_NAME }; Demo.ClanTagNameTeam1 = team1.Name; Demo.ClanTagNameTeam2 = team2.Name; // Add all players to our ObservableCollection of PlayerExtended foreach (Player player in Parser.PlayingParticipants) { // don't add bot if (player.SteamID != 0) { PlayerExtended pl = new PlayerExtended { SteamId = player.SteamID, Name = player.Name, Team = player.Team }; if (!Demo.Players.Contains(pl)) { Application.Current.Dispatcher.Invoke(delegate { Demo.Players.Add(pl); if (pl.Team == Team.CounterTerrorist && !Demo.PlayersTeam1.Contains(pl)) { Demo.PlayersTeam1.Add(pl); if (!team1.Players.Contains(pl)) { team1.Players.Add(pl); } } if (pl.Team == Team.Terrorist && !Demo.PlayersTeam2.Contains(pl)) { Demo.PlayersTeam2.Add(pl); if (!team2.Players.Contains(pl)) { team2.Players.Add(pl); } } }); } } } Application.Current.Dispatcher.Invoke(delegate { if (!Demo.Teams.Contains(team1)) { Demo.Teams.Add(team1); } if (!Demo.Teams.Contains(team2)) { Demo.Teams.Add(team2); } }); // First round handled here because round_start is raised before begin_new_match CreateNewRound(); }