Beispiel #1
0
    void SetTargetSoldiers()
    {
        if (unitType == UnitType.healer)
        {
            targetSoldiers = team.GetSoldiers();
        }
        else
        {
            switch (team.GetOwner())
            {
            case TeamData.Owners.Player:
                targetSoldiers = GameController.Get().GetAITeamData().GetSoldiers();
                break;

            case TeamData.Owners.AI:
                targetSoldiers = GameController.Get().GetPlayerTeamData().GetSoldiers();
                break;
            }
        }
    }