public void PickPlayer(ulong captainID, ulong pickedPlayerID, ulong pickedPlayer2ID = 0) { var player1 = RemainingPlayers.Where(p => p.DiscordID == pickedPlayerID).First(); var player2 = RemainingPlayers.Where(p => p.DiscordID == pickedPlayer2ID).FirstOrDefault(); if (captainID == Captain1.DiscordID) { Team1.Add(player1); RemainingPlayers.Remove(player1); if (player2 != null) { Team1.Add(player2); RemainingPlayers.Remove(player2); } PickTurn = 2; } else if (captainID == Captain2.DiscordID) { Team2.Add(player1); RemainingPlayers.Remove(player1); if (player2 != null) { Team2.Add(player2); RemainingPlayers.Remove(player2); } PickTurn = 1; } }
private void ChooseCaptains() { //Try to find captains with at least 15 games played... var captainPool = Players.Where(p => (p.Wins + p.Losses) >= 5); if (captainPool.Count() < 2) { captainPool = Players; } //Find at most five of the highest rated players in the Captain pool. int num = Math.Min(captainPool.Count(), 5); var orderList = captainPool.OrderByDescending(c => c.SkillRating).Take(num); //First captain is randomly chosen. int capt1Index = random.Next(orderList.Count()); Captain1 = orderList.ToList()[capt1Index]; //Second captain is the player closest in rating to the first captain. int indexAbove = capt1Index - 1; int indexBelow = capt1Index + 1; double skillDiffAbove = double.MaxValue; double skillDiffBelow = double.MaxValue; var playerAbove = orderList.ElementAtOrDefault(indexAbove); var playerBelow = orderList.ElementAtOrDefault(indexBelow); if (playerAbove != null) { skillDiffAbove = Math.Abs(Captain1.SkillRating - playerAbove.SkillRating); } if (playerBelow != null) { skillDiffBelow = Math.Abs(Captain1.SkillRating - playerBelow.SkillRating); } if (skillDiffAbove < skillDiffBelow) { Captain2 = playerAbove; } else { Captain2 = playerBelow; } //Make sure Captain with lower rating has first pick. if (Captain1.SkillRating > Captain2.SkillRating) { var temp = Captain1; Captain1 = Captain2; Captain2 = temp; } //Add captains to their respective teams. Team1.Add(Captain1); Team2.Add(Captain2); }
// Generate two (roughly even) teams from the existing players in Allplayers public void GenerateTeam() { Random rand = new Random(); int counter = 0; int counterLim = AllPlayers.Count / 2; int randomIndex; Console.WriteLine($"Assigning {AllPlayers.Keys.Count} Players..."); // Reset team states Console.WriteLine("Resetting current team..."); DiscordMember[] keys = new DiscordMember[AllPlayers.Keys.Count]; AllPlayers.Keys.CopyTo(keys, 0); foreach (DiscordMember key in keys) { Console.WriteLine($"{key.Username}'s being removed from team"); AllPlayers[key] = -1; Console.WriteLine($"{key.Username}'s team has been removed."); } Console.WriteLine("Clearing team lists"); Team1.Clear(); Team2.Clear(); //Randomly assigns 1 to the Half of all players Console.WriteLine($"Team 1 will have {counterLim} Players."); while (counter < counterLim) { randomIndex = rand.Next(AllPlayers.Count); DiscordMember key = keys[randomIndex]; if (AllPlayers[key] == -1) { AllPlayers[key] = 1; Team1.Add(key); Console.WriteLine($"{key.Username} has been added to Team 1"); counter++; } } //Adds the remaining Users to the Team 2 Console.WriteLine($"Team 2 will have {AllPlayers.Count - counterLim} Players."); foreach (DiscordMember key in keys) { if (!Team1.Contains(key)) { AllPlayers[key] = 2; Team2.Add(key); Console.WriteLine($"{key.Username} has been added to Team 2"); } } }
public void StartMatch() { var lastPlayer = RemainingPlayers.First(); if (PickTurn == 1) { Team1.Add(lastPlayer); } else { Team2.Add(lastPlayer); } RemainingPlayers.Remove(lastPlayer); State = GameLobby.LobbyState.Reporting; }
public void OnChange1() { Team2.Add(SelectedTeamMember1); Team1.Remove(SelectedTeamMember1); }