Beispiel #1
0
        /// <summary>
        /// 异步回调
        /// </summary>
        /// <param name="returnValue">返回值</param>
        /// <returns>是否成功加入回调队列</returns>
        public override bool Callback(TcpServer.ReturnValue returnValue)
        {
            ServerSocketSender sender = socket;

            if (sender != null && sender.IsSocket)
            {
                TcpServer.ServerOutput.ReturnTypeOutput output = sender.TryGetOutput(TcpServer.Server.GetCommandIndex(commandIndex, returnValue.Type));
                if (output != null)
                {
                    if (returnValue.Type == TcpServer.ReturnType.Success)
                    {
                        while (System.Threading.Interlocked.CompareExchange(ref keepLock, 1, 0) != 0)
                        {
                            AutoCSer.Threading.ThreadYield.Yield(AutoCSer.Threading.ThreadYield.Type.TcpServerKeepCallback);
                        }
                        if (socket == null)
                        {
                            System.Threading.Interlocked.Exchange(ref keepLock, 0);
                        }
                        else
                        {
                            bool isHead = sender.Outputs.IsPushHead(output);
                            System.Threading.Interlocked.Exchange(ref keepLock, 0);
                            if (isHead)
                            {
                                sender.TryBuildOutput(isBuildOutputThread);
                            }
                            return(true);
                        }
                    }
                    else
                    {
                        while (System.Threading.Interlocked.CompareExchange(ref keepLock, 1, 0) != 0)
                        {
                            AutoCSer.Threading.ThreadYield.Yield(AutoCSer.Threading.ThreadYield.Type.TcpServerKeepCallback);
                        }
                        if (socket == null)
                        {
                            System.Threading.Interlocked.Exchange(ref keepLock, 0);
                        }
                        else
                        {
                            bool isHead = sender.Outputs.IsPushHead(output);
                            socket = null;
                            System.Threading.Interlocked.Exchange(ref keepLock, 0);
                            if (isHead)
                            {
                                sender.TryBuildOutput(isBuildOutputThread);
                            }
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Beispiel #2
0
        /// <summary>
        /// 异步回调
        /// </summary>
        /// <param name="returnValue">返回值</param>
        /// <returns>是否成功加入回调队列</returns>
        public override bool Callback(TcpServer.ReturnValue returnValue)
        {
            ServerSocketSender sender = socket;

            if (sender != null && sender.IsSocket)
            {
                TcpServer.ServerOutput.ReturnTypeOutput output = sender.TryGetOutput(TcpServer.Server.GetCommandIndex(commandIndex, returnValue.Type));
                if (output != null)
                {
                    if (returnValue.Type == TcpServer.ReturnType.Success)
                    {
                        keepLock.EnterYield();
                        if (socket == null)
                        {
                            keepLock.Exit();
                        }
                        else
                        {
                            bool isHead = sender.Outputs.IsPushHead(output);
                            keepLock.Exit();
                            if (isHead)
                            {
                                sender.TryBuildOutput(isBuildOutputThread);
                            }
                            return(true);
                        }
                    }
                    else
                    {
                        keepLock.EnterYield();
                        if (socket == null)
                        {
                            keepLock.Exit();
                        }
                        else
                        {
                            bool isHead = sender.Outputs.IsPushHead(output);
                            socket = null;
                            keepLock.Exit();
                            if (isHead)
                            {
                                sender.TryBuildOutput(isBuildOutputThread);
                            }
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }