Beispiel #1
0
        private void Accept_Completed(object sender, SocketAsyncEventArgs e)
        {
            StateObject state = null;

            if (e.SocketError == SocketError.Success)
            {
                var io = _ioEventPool.Pop();
                state = (io.UserToken as StateObject);
                try
                {
                    System.Net.Sockets.Socket sock = e.AcceptSocket;
                    state.Handle = _acceptCount.CountAdd();
                    state.Socket = sock;
                    var option = new TcpKeepAlive
                    {
                        OnOff             = 1,
                        KeepAliveTime     = 5000,
                        KeepAliveInterval = 1000
                    };
                    state.Socket.IOControl(IOControlCode.KeepAliveValues, option.GetBytes(), null);
                    AddPeer(io);
                    OnAccepted(state);
                    BeginReceive(io);
                }
                catch (System.Exception ex)
                {
                    Trace.WriteLine("Accept Exception : " + ex.Message);
                    ClosePeer(state);
                }
                finally
                {
                    _allDone.Set();
                }
            }
        }
Beispiel #2
0
 public void Connect(string ip, int port, int timeout = 5000)
 {
     try
     {
         if (IsConnect())
             return;
         this.ip = ip;
         this.port = port;
         _remoteEP = new IPEndPoint(IPAddress.Parse(ip), port);
         if (_stateObject.Socket == null)
         {
             System.Net.Sockets.Socket handler = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
             IAsyncResult asyncResult = handler.BeginConnect(_remoteEP, null, null);
             if (asyncResult.AsyncWaitHandle.WaitOne(timeout, true))
             {
                 handler.EndConnect(asyncResult);
                 _stateObject.Socket = handler;
                 var option = new TcpKeepAlive
                 {
                     OnOff = 1,
                     KeepAliveTime = 5000,
                     KeepAliveInterval = 1000
                 };
                 _stateObject.Socket.IOControl(IOControlCode.KeepAliveValues, option.GetBytes(), null);
                 BeginReceive(_ioEvent);
                 OnConnected(_stateObject);
             }
             else
             {
                 _stateObject.Init();
                 throw new SocketException(10060);
             }
         }
         else
         {
             _stateObject.Init();
         }
     }
     catch (ArgumentNullException arg)
     {
         throw new Exception.Exception(arg.Message);
     }
     catch (SocketException se)
     {
         throw new Exception.Exception(se.Message);
     }
     catch (System.Exception e)
     {
         throw new Exception.Exception(e.Message);
     }
 }