Beispiel #1
0
        private bool CheckForPrevClient(TcpClient prevClient)
        {
            TcpHandler.WriteMessage(prevClient, TcpProtocol.CheckForDisconnectSend());

            int  waitTimeInMillis     = 500;
            bool noResponsePrevClient = false;

            long startTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;

            while (prevClient.Available <= 0)
            {
                long currentTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
                if (currentTime - startTime >= waitTimeInMillis)
                {
                    noResponsePrevClient = true;
                    break;
                }
            }
            if (noResponsePrevClient)
            {
                return(false);
            }

            TcpHandler.ReadMessage(prevClient);
            return(true);
        }
Beispiel #2
0
        public void StartGame()
        {
            IPAddress ip = IPAddress.Parse("127.0.0.1");

//            IPAddress ip = IPAddress.Parse("145.49.59.202");
            client = new TcpClient(ip.ToString(), 6963);

            while (client.Available <= 0)
            {
                if (Disconnected)
                {
                    Console.WriteLine("");
                    return;
                }
            }

            string  received = TcpHandler.ReadMessage(client);
            JObject jObject  = JObject.Parse(received);
            string  command  = (string)jObject["command"];
            Tuple <int, GameData> tuple;

            if (command != "disconnect/send")
            {
                tuple = Tuple.Create((int)jObject["id"], JsonConvert.DeserializeObject <GameData>((string)jObject["data"]));
            }
            else
            {
                TcpHandler.WriteMessage(client, new JObject());
                tuple = ReadId();
            }
            SendName();

            id            = tuple.Item1;
            Disconnected  = false;
            gameData      = tuple.Item2;
            draw.GameData = gameData;
        }
 public void Write(JObject message)
 {
     TcpHandler.WriteMessage(client, message);
 }
Beispiel #4
0
 private void SendName()
 {
     TcpHandler.WriteMessage(client, TcpProtocol.NameSend(form.Name, form.Color));
 }
Beispiel #5
0
 private void SendDirection()
 {
     TcpHandler.WriteMessage(client, TcpProtocol.DirectionSend(GetSnake(id).Direction));
 }