Beispiel #1
0
 void Start()
 {
     powerRedCrossToDelete = new GameObject[50];
     audioSources          = GetComponents <AudioSource>();
     audioSource           = audioSources[0];
     tcpClient             = networkManager.GetComponent <TcpClient_Level2>();
 }
Beispiel #2
0
 void Start()
 {
     anim         = GetComponent <Animator>();
     tcpClient    = networkManager.GetComponent <TcpClient_Level2>();
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[0];
     firePosition = transform.position;
 }
 void Start()
 {
     _instance = this;
     em1       = player1.GetComponent <PlayerMove_Level2>();
     em2       = player2.GetComponent <PlayerMove_Level2>();
     pa1       = player1.GetComponent <PlayerAttack_Level2>();
     pa2       = player2.GetComponent <PlayerAttack_Level2>();
     InitSocket();
 }
Beispiel #4
0
 void Start()
 {
     anim = GetComponent <Animator>();
     //camAnimator = cam.GetComponent<Animator>();
     tcpClient    = networkManager.GetComponent <TcpClient_Level2>();
     nextPosition = new Vector2(transform.position.x, transform.position.y - 1);
     nextDir      = FaceDirection.Down;
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[1];
 }
/*
 *      void CheckGameStart()
 *      {
 *              if(gameStart)
 *              {
 *                      if(first)
 *                      {
 *                              audioSource.Play();
 *                              first = false;
 *                      }
 *                      if(remainSeconds > 0f)
 *                      {
 *                              remainSeconds -= Time.deltaTime;
 *                              if(remainSeconds > 2f)
 *                              {
 *                                      text.text = "3!!!";
 *                              }else if(remainSeconds > 1f)
 *                              {
 *                                      text.text = "2!!!";
 *                              }else
 *                              {
 *                                      text.text = "1!!!";
 *                              }
 *                      }
 *                      else
 *                      {
 *                              text.text = "Game Start!";
 *                              player1Move.enabled = true;
 *                              player2Move.enabled = true;
 *                              onGame = true;
 *                              durationSeconds = 2f;
 *                      }
 *              }
 *      }
 */
    void Awake()
    {
        _instance              = this;
        player1Move            = player1.GetComponent <PlayerMove_Level2>();
        player2Move            = player2.GetComponent <PlayerMove_Level2>();
        player1Move.enabled    = false;
        player2Move.enabled    = false;
        remainSeconds          = 3f;
        durationSeconds        = 0;
        text.text              = "Wait for another player";
        audioSource            = GetComponent <AudioSource>();
        win_lose_Image.enabled = false;
        win_lose_black.enabled = false;
        tcpClient              = GetComponent <TcpClient_Level2>();
    }
 void Start()
 {
     tcpClient = TcpClient_Level2._instance;
 }