Beispiel #1
0
        public static void Main(string[] args)
        {
            object tLck = new object();
            var    tCount = 0;
            int    lastSended = 0, lastRec = 0;

            while (true)
            {
                if (tCount < 1)
                {
                    var action = new Action(() =>
                    {
                        var client = new TcpClientSocket();
                        //   client.HandleMessage += Client_HandleMessage;
                        if (client.Connect("10.202.196.51", 23456))
                        {
                            lock (tLck)
                                tCount++;
                            Message msg = new Message();
                            //client.SendMessageAsync(msg);
                            var loop = 100000000;
                            Thread.Sleep(1000);
                            while (loop-- > 0)
                            {
                                //  Thread.Sleep(300);
                                //  if (sendCount % 2 == 0)
                                {
                                    msg.Value = $"{sendCount}Client: SendMessgae:{DateTime.Now}";
                                    //client.SendMessage(msg, 10000);
                                }
                                //      else
                                {
                                    msg.Value = $"{sendCount}Client: SendMessgaeSync:{DateTime.Now}";
                                    if (client.SendMessageAsync(msg))
                                    {
                                        lock (lck2)
                                            sendCount++;
                                    }
                                    else
                                    {
                                        lock (tLck)
                                            tCount--;
                                        break;
                                    }
                                }
                            }
                        }
                        client.Dispose();
                    });
                    Task task = new Task(action);
                    task.Start();
                }
                Console.WriteLine($"发出:{sendCount}  收到:{recCount}  线程数:{tCount}");
                Console.Title = $"发出:{sendCount - lastSended}  接收:{recCount - lastRec}  线程数:{tCount}";
                lastSended    = sendCount;
                lastRec       = recCount;
                //sendCount = 0;
                Thread.Sleep(1000);
            }
        }
Beispiel #2
0
        public void OnMessage(TcpClientSocket tcpsocket, byte[] data, int size)
        {
            //Console.WriteLine("OnMessage dosomething");
            // call SprotoRpc.Dispatch to unpack sproto package
            RpcMessage message = Proto.UnpackMessage(data, size);

            Console.WriteLine("[{0}] op=OnMessage,proto={1},tag={2},ud={3},session={4},type={5},request={6},response={7}",
                              tcpsocket.Name, message.proto, message.tag, message.ud, message.session, message.type, message.request, message.response);
        }
Beispiel #3
0
        private void OnDisconnected(object sender, EventArgs eventArgs)
        {
            UpdateRunner.RemoveUpdate(this);

            Status = ClientNetworkStatus.Disconnected;
            m_ClientSocket.OnConnect    -= OnConnected;
            m_ClientSocket.OnReceive    -= OnReceived;
            m_ClientSocket.OnDisconnect -= OnDisconnected;

            m_ClientSocket = null;
        }
        public void Connect(IPAddress ip, int port)
        {
            TcpClientSocket tcpClientSocket = new TcpClientSocket();

            this.socket = tcpClientSocket;
            tcpClientSocket.OnConnected += delegate(TcpClientSocket sender)
            {
                this.onConnected();
            };
            tcpClientSocket.Connect(ip, port);
        }
Beispiel #5
0
        private void SendHandshake(TcpClientSocket socket)
        {
            var handshake = new MessageStream(1, 5 * sizeof(uint));

            handshake.Write(ServiceHost.Instance.ProtocolVersion);
            handshake.Write(ServiceHost.Instance.HostGuid);
            handshake.Write(ServiceGuid);
            handshake.Write(ServiceUid);
            handshake.Write(InterfaceUids);
            socket.Post(handshake);
        }
Beispiel #6
0
        public static void GenerateExternal()
        {
            Debug.Log("Connecting...");

            var client = new TcpClientSocket();

            client.OnConnect    += onConnected;
            client.OnReceive    += onReceive;
            client.OnDisconnect += onDisconnect;
            client.Connect(IPAddress.Parse("127.0.0.1"), 3333);

            AssetDatabase.Refresh();
        }
Beispiel #7
0
 public Connection(ServiceBase service, TcpClientSocket socket)
 {
     Service = service;
     Socket  = socket;
     if (socket != null)
     {
         ChannelId = socket.ChannelId;
     }
     else
     {
         ChannelId = 0;
     }
 }
Beispiel #8
0
        /// <summary>
        /// 建立Tcp鏈接 Start and connect remote service.
        /// </summary>
        /// <param name="IpAddr">connect server ip address.</param>
        /// <param name="Port">entry prot number.</param>
        /// <returns>System.Boolean</returns>
        public bool Connect(IPAddress IpAddr, ushort Port)
        {
            // create scan server port class object ..
            ScanPort Ping = new ScanPort();

            // ping renbar server can connect ..
            if (Ping.Scan(IpAddr, Port))
            {
                // connecting renbar center server ..
                ClientRequest = new TcpClientSocket(IpAddr, Port);
            }
            else
            {
                return(false);
            }
            return(true);
        }
 bool isSocketReady()
 {
     if (this.socket != null)
     {
         TcpServerSocket tcpServerSocket = this.socket as TcpServerSocket;
         if (tcpServerSocket != null)
         {
             return(tcpServerSocket.count > 0);
         }
         TcpClientSocket tcpClientSocket = this.socket as TcpClientSocket;
         if (tcpClientSocket != null)
         {
             return(tcpClientSocket.isConnected);
         }
     }
     return(false);
 }
Beispiel #10
0
        static void initClient(string[] args)
        {
            IPAddress ip   = null;
            int       port = 0;

            try {
                ip   = IPAddress.Parse(args[1]);
                port = int.Parse(args[2]);
                var client = new TcpClientSocket();
                client.OnDisconnect += onDisconnect;
                client.Connect(ip, port);
                _socket = client;
                start();
            } catch (Exception) {
                Console.WriteLine("Please specify a valid ip and port");
            }
        }
Beispiel #11
0
        private void beginReceiving(TcpClientSocket client)
        {
            client.DataReceived += (ds, de) =>
            {
                string payloadString = Encoding.ASCII.GetString(de.Payload);

                // If the message starts with a special string, update the username
                if (payloadString.StartsWith("<c>username"))
                {
                    client.Username = payloadString.Remove(0, 11);
                    this.Invoke((MethodInvoker)(() => clbConnectedClients.Items.Add($"{client.Username}")));
                    AppendText($"{client.Username} has connected. ({client.GetIpEndPointString()})");
                }
                else
                {
                    TotalMessagesRecieved++;
                    AppendText($"{client.Username}: {Encoding.ASCII.GetString(de.Payload)}");
                    TsslReceivedMessages.Text = $"Received Messages: {TotalMessagesRecieved}";
                }
            };

            client.Disconnected += (ds, de) =>
            {
                try
                {
                    // Output to the server console
                    AppendText($"{client.Username} has disconnected!");

                    // Remove the socket from the checked list box
                    clbConnectedClients.InvokeIfRequired(s => { s.Items.RemoveAt(this.serverSocket.GetClientListIndex(client)); });

                    // Remove the socket from the list of connected clients.
                    this.serverSocket.ConnectedClients.Remove(client);

                    // Displays how many clients are connected
                    TsslConnectedClients.Text = $"Connected Clients: {this.serverSocket.ConnectedClients.Count}";
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            };
        }
        // 開始処理
        private void Form_Load(object sender, EventArgs e)
        {
            // フォームのLoadイベントで開始処理を呼ぶ
            tcpClientToolStrip.Begin(@"SETTING.INI", this.Text);
            //tcpClientToolStrip.Socket.FixedLocalPort = 4567;

            // ソケット
            socket = tcpClientToolStrip.Socket;

            // パケット数カウンタ表示
            updateCounter();

            // 対話通信スレッド開始
            threadInterCommQuit = false;
            threadInterComm     = new Thread(new ThreadStart(() => {
                threadInterCommFunc();
            }));
            threadInterComm.Start();
        }
Beispiel #13
0
        public bool Connect(string ipString, int port)
        {
            if (m_ClientSocket != null)
            {
                return(false);
            }

            m_ClientSocket               = new TcpClientSocket();
            m_ClientSocket.OnConnect    += OnConnected;
            m_ClientSocket.OnReceive    += OnReceived;
            m_ClientSocket.OnDisconnect += OnDisconnected;

            Status = ClientNetworkStatus.Connecting;

            m_ClientSocket.Connect(IPAddress.Parse(ipString), port);

            UpdateRunner.AddUpdate(this);

            return(true);
        }
Beispiel #14
0
        private void Send(TcpClientSocket _tcpSocket, string _sendMessage)
        {
            if (_tcpSocket != null && _tcpSocket.Connected)
            {
                if (_sendMessage.ToLower() != "disconnect")
                {
                    byte[] msgPayload = Encoding.ASCII.GetBytes(_sendMessage);

                    _tcpSocket.SendAsync(msgPayload);
                }
                else
                {
                    _tcpSocket.Disconnect();
                    return;
                }
            }
            else
            {
                return;
            }
        }
Beispiel #15
0
        public TestTcpClientSocket()
        {
            string c2s =
                @"
.package {
	type 0 : integer
	session 1 : integer
	ud 2 : integer
}

C2GS_Ping 1006 {
	request {
		str 0 : string
	}
}
";
            string s2c =
                @"
.package {
	type 0 : integer
	session 1 : integer
	ud 2 : integer
}

GS2C_Pong 1108 {
	request {
		str 0 : string
		time 1 : integer
	}
}
";
            SprotoMgr C2SProto = SprotoParser.Parse(c2s);
            SprotoMgr S2CProto = SprotoParser.Parse(s2c);

            Proto = new SprotoRpc(S2CProto, C2SProto);

            TcpSocket = new TcpClientSocket();
        }
Beispiel #16
0
        protected override void run()
        {
            var port = 0;

            try {
                port     = int.Parse(_rawArgs[1]);
                _command = string.Join(" ", _rawArgs.Skip(2).ToArray());
            } catch (Exception) {
                port     = 3333;
                _command = string.Join(" ", _rawArgs.Skip(1).ToArray());
            }

            var client = new TcpClientSocket();

            client.OnConnect    += onConnected;
            client.OnReceive    += onReceive;
            client.OnDisconnect += onDisconnect;
            client.Connect(IPAddress.Parse("127.0.0.1"), port);

            while (true)
            {
            }
        }
Beispiel #17
0
        public override void Run(string[] args)
        {
            var port = 0;

            try {
                port     = int.Parse(args[1]);
                _command = args[2];
            } catch (Exception) {
                port     = 3333;
                _command = args[1];
            }

            var client = new TcpClientSocket();

            client.OnConnect    += onConnected;
            client.OnReceive    += onReceive;
            client.OnDisconnect += onDisconnect;
            client.Connect(IPAddress.Parse("127.0.0.1"), port);

            while (true)
            {
            }
        }
Beispiel #18
0
        private void TestInternal(string host, int port)
        {
            var client = new TcpClientSocket();

            client.Resolve(host, port.ToString(), (args1) =>
            {
                if (!args1.Successful)
                {
                    Console.WriteLine("failed to resolve host {0}", host);
                    return;
                }

                Console.WriteLine("host resolved to {0}", args1.Data);

                client.Connect(args1.Data[0], (args2) =>
                {
                    if (!args2.Successful)
                    {
                        Console.WriteLine("connection failed");
                        return;
                    }

                    Console.WriteLine("connection to {0} successful", args1.Data);

                    client.Close(false, (args3) =>
                    {
                        if (!args3.Successful)
                        {
                            Console.WriteLine("failed to close connection");
                            return;
                        }

                        Console.WriteLine("connection closed");
                    });
                });
            });
        }
Beispiel #19
0
        private void TestInternal(string host, int port)
        {
            var client = new TcpClientSocket();

            client.Resolve(host, port.ToString(), (args1) =>
            {
                if (!args1.Successful)
                {
                    Console.WriteLine("failed to resolve host {0}", host);
                    return;
                }

                Console.WriteLine("host resolved to {0}", args1.Data);

                client.Connect(args1.Data[0], (args2) =>
                {
                    if (!args2.Successful)
                    {
                        Console.WriteLine("connection failed");
                        return;
                    }

                    Console.WriteLine("connection to {0} successful", args1.Data);

                    client.Close(false, (args3) =>
                    {
                        if (!args3.Successful)
                        {
                            Console.WriteLine("failed to close connection");
                            return;
                        }

                        Console.WriteLine("connection closed");
                    });
                });
            });
        }
Beispiel #20
0
        // Start receiving messages from the server.
        // Handles client disconnection from the server.
        private void beginReceiving(TcpClientSocket client)
        {
            client.DataReceived += (ds, de) =>
            {
                string receivedMessage = Encoding.ASCII.GetString(de.Payload);

                if (!RunCommand(receivedMessage, true))
                {
                    if (client.GetIpEndPointString().Contains("25565"))
                    {
                        RichTextBoxExtensions.AppendText(rtbClientMessages, $"\nServer: {Encoding.ASCII.GetString(de.Payload)}", Color.Blue);
                    }
                    else
                    {
                        AppendText($"{client.GetIpEndPointString()}: {Encoding.ASCII.GetString(de.Payload)}");
                    }
                }
            };

            client.Disconnected += (ds, de) =>
            {
                DisconnectFromServer();
            };
        }
Beispiel #21
0
 static void Client_HandleMessage(TcpClientSocket sender, Message msg)
 {
     lock (lck)
         recCount++;
     //Console.WriteLine($"收到的信息为:{msg.Value}");
 }
Beispiel #22
0
        public string Start(string hostName, int portNum, bool autoReconnect = true)
        {
            _hostName = hostName;
            _port = portNum;
            _autoReconnect = autoReconnect;
            _client = new TcpClientSocket(AddressFamily.InterNetwork);

            _sessionId = Guid.NewGuid().ToString();

            Connect();

            return _sessionId;
        }
Beispiel #23
0
        /// <summary>
        ///   This method gets called by the ServiceHost each time a service provider
        ///   with a matching serviceTypeId was found. Naturally this gets only called
        ///   for service clients.
        /// </summary>
        /// <param name="remoteHostGuid"></param>
        /// <param name="serviceGuid"></param>
        /// <param name="serviceTag"></param>
        /// <param name="remoteEndPoint"></param>
        internal bool AddProvider(ulong remoteHostGuid, ulong remoteServiceGuid,
                                  ulong remoteInterfaceUids, ushort serviceTag, IPEndPoint remoteEndPoint)
        {
            if (IsProvider)
            {
                throw new InvalidOperationException();
            }

            lock (_knownRemoteServiceGuids)
            {
                // Swap the two interface uids to ease comparison with the
                // local uids.
                remoteInterfaceUids =
                    (remoteInterfaceUids << 32) |
                    (remoteInterfaceUids >> 32);

                if (_knownRemoteServiceGuids.Contains(remoteServiceGuid))
                {
                    return(false);
                }
                _knownRemoteServiceGuids.Add(remoteServiceGuid);

                if (remoteInterfaceUids != InterfaceUids)
                {
                    var foundIncompatibleRemoteService = FoundIncompatibleRemoteService;
                    if (foundIncompatibleRemoteService != null)
                    {
                        var e = new FoundIncompatibleRemoteServiceArgs(
                            remoteHostGuid, ServiceGuid, remoteServiceGuid,
                            ServiceUid, InterfaceUids, remoteInterfaceUids,
                            remoteEndPoint);
                        foundIncompatibleRemoteService(this, e);
                    }
                    return(false);
                }

                lock (_connections)
                {
                    foreach (var connection in _connections)
                    {
                        if (connection.Value.ServiceGuid == remoteServiceGuid)
                        {
                            throw new InvalidOperationException();
                        }
                    }

                    bool accept             = true;
                    var  foundRemoteService = FoundRemoteService;
                    if (foundRemoteService != null)
                    {
                        var e = new FoundRemoteServiceArgs(remoteHostGuid, remoteServiceGuid,
                                                           serviceTag, remoteEndPoint);
                        foundRemoteService(this, e);
                        accept = e.Accept;
                    }
                    if (!accept)
                    {
                        return(false);
                    }

                    var socket = new TcpClientSocket();
                    socket.ConnectFailed += OnConnectFailed;
                    socket.Connected     += OnConnected;
                    socket.Disconnected  += OnDisconnected;
                    socket.Connect(remoteEndPoint);
                    return(true);
                }
            }
        }
Beispiel #24
0
        /// <summary>
        /// Connects to the server and sends the username.
        /// </summary>
        /// <param name="userName"> The client's username for the chat. </param>
        void ConnectToServer(string userName)
        {
            if (!string.IsNullOrWhiteSpace(userName))
            {
                socket = new TcpClientSocket();

                socket.AsyncConnectionResult += (s, e) =>
                {
                    // If connected to the server
                    if (e.Connected)
                    {
                        // Send the username to the server.
                        byte[] msgPayload = Encoding.ASCII.GetBytes("<c>username" + userName);
                        socket.SendAsync(msgPayload);

                        // Start receiving messages from the server.
                        beginReceiving(socket);

                        rtbClientMessages.InvokeIfRequired(s1 =>
                        {
                            // Displays that a client has connected
                            if (s1.Text.Length <= 0)
                            {
                                this.Invoke((MethodInvoker)(() => rtbClientMessages.AppendText("Connected to the server.")));
                            }
                            else
                            {
                                this.Invoke((MethodInvoker)(() => rtbClientMessages.AppendText("\nConnected to the server.")));
                            }
                        });

                        btnConnect.InvokeIfRequired(bc => { bc.Text = "Connected"; });
                        btnSend.InvokeIfRequired(bs => { bs.Enabled = true; });
                    }
                    else
                    {
                        ConnectToServer(userName);
                    }
                };

                try
                {
                    // Set the connection controls to disabled
                    btnConnect.Text    = "Connecting";
                    btnConnect.Enabled = false;
                    tbUsername.Enabled = false;

                    // Connect to the server.
                    socket.ConnectAsync(ipEnd);
                }
                catch (Exception ex)
                {
                    // Set the conncet controls to enabled
                    btnConnect.Text    = "Connect";
                    btnConnect.Enabled = true;
                    tbUsername.Enabled = true;

                    MessageBox.Show(ex.ToString(), "Cannot Connect To Server");
                }
            }
            else
            {
                MessageBox.Show("Please enter a valid username.", "Invalid Username");
            }
        }
Beispiel #25
0
    void when_created()
    {
        TcpClientSocket client = null;

        before = () => {
            client = new TcpClientSocket();
        };

        it["isn't connected"] = () => client.isConnected.should_be_false();

        it["disconnects without triggering event"] = () => {
            client.OnDisconnect += (sender, e) => fail();
            client.Disconnect();
        };

        it["can not connect when host is not available"] = () => {
            client.OnConnect += (sender, e) => fail();
            client.Connect(IPAddress.Loopback, Port);
            wait();
            client.isConnected.should_be_false();
        };

        it["can connect when host is available"] = () => {
            var didConnect = false;
            createServer(Port);
            client.OnConnect += (sender, e) => didConnect = true;
            client.Connect(IPAddress.Loopback, Port);
            wait();
            client.isConnected.should_be_true();
            didConnect.should_be_true();
            closeServer();
        };

        it["can't send"] = () => client.Send(new byte[] { 1, 2 });

        context["when connected"] = () => {
            before = () => {
                createServer(Port);
                client.Connect(IPAddress.Loopback, Port);
                wait();
            };

            after = () => {
                closeServer();
            };

            it["can disconnect"] = () => {
                var didDisconnect = false;
                client.OnDisconnect += (sender, e) => didDisconnect = true;
                client.Disconnect();
                wait();
                client.isConnected.should_be_false();
                didDisconnect.should_be_true();
            };

            it["receives disconnect"] = () => {
                var didDisConnect = false;
                client.OnDisconnect += (sender, e) => didDisConnect = true;
                closeServer();
                wait();
                didDisConnect.should_be_true();
                client.isConnected.should_be_false();
            };

            it["receives message"] = () => {
                const string message         = "Hello";
                var          receivedMessage = string.Empty;
                client.OnReceive += (sender, e) => receivedMessage = Encoding.UTF8.GetString(e.bytes);
                _clientServer.Send(Encoding.UTF8.GetBytes(message));
                wait();
                message.should_be(receivedMessage);
            };

            it["receives multiple messages"] = () => {
                const string     message1         = "Hello1";
                const string     message2         = "Hello2";
                ReceiveEventArgs receiveEventArgs = null;
                client.OnReceive += (sender, e) => receiveEventArgs = e;

                _clientServer.Send(Encoding.UTF8.GetBytes(message1));
                wait();
                message1.should_be(Encoding.UTF8.GetString(receiveEventArgs.bytes));

                _clientServer.Send(Encoding.UTF8.GetBytes(message2));
                wait();
                message2.should_be(Encoding.UTF8.GetString(receiveEventArgs.bytes));
            };

            it["can send"] = () => {
                const string message         = "Hello";
                var          receivedMessage = string.Empty;
                byte[]       buffer          = new byte[_clientServer.ReceiveBufferSize];
                _clientServer.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
                                           ar => {
                    var server        = (Socket)ar.AsyncState;
                    var bytesReceived = server.EndReceive(ar);
                    var trimmedBuffer = new byte[bytesReceived];
                    Array.Copy(buffer, trimmedBuffer, bytesReceived);
                    receivedMessage = Encoding.UTF8.GetString(trimmedBuffer);
                }, _clientServer);

                client.Send(Encoding.UTF8.GetBytes(message));
                wait();
                message.should_be(receivedMessage);
            };
        };
    }
Beispiel #26
0
 public NetworkStream(TcpClientSocket sock)
 {
     _tcpClientSocket = sock;
 }
Beispiel #27
0
 void onConnected(TcpClientSocket client)
 {
     client.Send(Encoding.UTF8.GetBytes(_command));
 }
Beispiel #28
0
 static void onConnected(TcpClientSocket client)
 {
     Debug.Log("Connected.");
     Debug.Log("Generating...");
     client.Send(Encoding.UTF8.GetBytes("gen"));
 }
Beispiel #29
0
        public void TcpTest()
        {
            object monitor = new object();

            lock (monitor) {
                bool clientMaySend  = false;
                int  payloadCounter = 0;

                Console.WriteLine("Starting server");
                HashSet <Socket> connectedSockets = new HashSet <Socket>();
                TcpServerSocket  server           = null;
                server = new TcpServerSocket(socket => {
                    lock (monitor) {
                        lock (connectedSockets) {
                            Console.WriteLine("Server received client's connection");
                            connectedSockets.Add(socket);
                        }
                    }
                }, (sender, buffer, size) => {
                    lock (monitor) {
                        Console.WriteLine("SRec " + size);
                        server.Send(sender, buffer, 0, size);
                    }
                }, socket => {
                    lock (connectedSockets) {
                        Console.WriteLine("Server lost connection to client");
                        connectedSockets.Remove(socket);
                    }
                }, connectedSockets, 1, Port);

                byte[] sendBuffer = new byte[DataSize];
                _random.NextBytes(sendBuffer);

                Console.WriteLine("Starting client");
                TcpClientSocket client = null;
                client = new TcpClientSocket(() => {
                    lock (monitor) {
                        Console.WriteLine("Client connected to server");
                        if (clientMaySend)
                        {
                            Console.WriteLine("Client not waiting for main thread");
                        }
                        else
                        {
                            Console.WriteLine("Client waiting for main thread");
                            Monitor.Wait(monitor);
                        }
                        Console.WriteLine("Client sending first data");
                        client.Send(sendBuffer, 0, sendBuffer.Length);
                    }
                }, error => {
                    lock (monitor) {
                        Console.WriteLine("Client failed to connect to server: " + error);
                    }
                }, (buffer, size) => {
                    lock (monitor) {
                        Console.WriteLine("CRec " + size);
                        AssertArrayContentsEqualInFirstArrayLengthRange(sendBuffer, buffer);
                        if (++payloadCounter == PayloadCount)
                        {
                            Monitor.Pulse(monitor);
                        }
                        else
                        {
                            _random.NextBytes(sendBuffer);
                            client.Send(sendBuffer, 0, sendBuffer.Length);
                        }
                    }
                }, () => Console.WriteLine("Client lost connection to server"));
                client.Start(Ip, Port);

                clientMaySend = true;
                Monitor.Pulse(monitor);
                Console.WriteLine("Main thread waiting");
                Monitor.Wait(monitor);

                Console.WriteLine("Closing client");
                client.Close();
                Console.WriteLine("Closing server");
                server.Close();
            }
        }
Beispiel #30
0
 public void OnClose(TcpClientSocket tcpsocket)
 {
     //Console.WriteLine("OnClose dosomething");
 }
Beispiel #31
0
 /// <summary>
 /// Constructor for a new Client
 /// </summary>
 /// <param name="tcpClient">The TCP client</param>
 /// <param name="buffer">The byte array buffer</param>
 public Client(TcpClientSocket tcpClient, byte[] buffer)
 {
     tcpClient.ReceiveBufferSize = 65535;
     if (tcpClient == null) throw new ArgumentNullException("tcpClient");
     if (buffer == null) throw new ArgumentNullException("buffer");
     this.TcpClient = tcpClient;
     this.Buffer = buffer;
     this.SessionId = Guid.NewGuid().ToString();
 }