Beispiel #1
0
    public void Awake()
    {
        life     = 20;
        max_Life = life;
        //Display UI
        liveDisplay      = GameObject.Find("Life_Bar_Filled").GetComponent <Image>();
        liveDisplay_back = GameObject.Find("Life_Bar_Back").GetComponent <Image>();
        shieldDisplay    = GameObject.Find("Shields_UI");

        taunt_manager = Camera.main.GetComponent <Taunt_Manager>();

        targets = GetComponent <Camera_Focus>().GetCameraTargets();
        for (int i = 0; i < targets.Count; i++)
        {
            players.Add(targets[i].GetComponent <God_Mode>());
        }

        for (int i = 0; i < targets.Count; i++)
        {
            players_Movement.Add(targets[i].GetComponent <Player_Movement>());
            control_Vibration.Add(players_Movement[i].gameObject.GetComponent <JoysticVibration_Manager>());
        }
        shake_off = GetComponent <Camere_Shake_Manager>();

        Time.timeScale = 1;
    }
Beispiel #2
0
    void Start()
    {
        sentences    = new Queue <string>();
        delays       = new Queue <float>();
        scales_x     = new Queue <float>();
        scales_y     = new Queue <float>();
        font_sizes   = new Queue <int>();
        RectT_canvas = GameObject.Find("Canvas").GetComponent <RectTransform>();

        taunt_mng = Camera.main.GetComponent <Taunt_Manager>();
    }