Beispiel #1
0
 public Character(Character character)
 {
     this.name = character.name;
     this.tasteTranslater = character.tasteTranslater;
     this.characterStats = character.characterStats;
     this.charAbilitiesIndex = new List<int>(character.charAbilitiesIndex);
     //this.statusEffectsIndex = new List<int>(character.statusEffectsIndex);
     innateAbilities = new List<Ability>();
     foodAbilities = new List<Ability>();
     affectedStatusEffects = new List<StatusEffects>();
     onHitStatusEffects = new List<StatusEffects>();
 }
Beispiel #2
0
    public void Initialize(MyCharacterController controller)
    {
        characterStats.setChar(this);
        this.topDownController = controller;

        skillMenu = GameObject.Find("Food Skills").GetComponent<SkillMenu>();
        skillMenu.SetCharacter(this);
        abDB = GameObject.Find("Databases").GetComponent<AbilityDatabase>();
        SkillMenu characterSkills = GameObject.Find("Character Skills").GetComponent<SkillMenu>();
        characterSkills.SetCharacter(this);

        for (int i = 0; i < charAbilitiesIndex.Count; i++)
            addCharAbilities(abDB.getAbilityById(charAbilitiesIndex[i]));

        tasteTranslater = new SimpleTasteTranslation();
        skillMenu.updateSkillList();
        characterSkills.updateSkillList();
        //to refresh their setter
        characterStats.MovementSpeed = characterStats.MovementSpeed;
        characterStats.AttackSpeed = characterStats.AttackSpeed;

        DamageOverTime dot = new DamageOverTime();
        dot.duration = 6;
        dot.damage = 20;
        dot.hitsPerSecond = 1;
        dot.ChanceOfApplying = 25;
        dot.typeOfDamage = TypeOfEffects.fire;
        onHitStatusEffects.Add(dot);
    }