public void SetPlayerData(PlayerData playerData)
        {
            _playerData                 = playerData;
            transferTitleText.text      = Localization.Get("ui.activate_profession_view.activate_profession_title");
            costResourcesTitleText.text = Localization.Get("ui.activate_profession_view.cost_resources_title");
            transferText.text           = Localization.Get("ui.activate_profession_view.transfer");
            cancelText.text             = Localization.Get("ui.activate_profession_view.cancel");

            int transferTaskContidionCount = _playerData.transferTaskConditionIDList.Count;

            for (int i = 0; i < transferTaskContidionCount; i++)
            {
                TaskConditionData taskConditionData = TaskConditionData.GetTaskConditionData(_playerData.transferTaskConditionIDList[i]);
                Text transferConditionText          = GameObject.Instantiate <Text>(transferConditionTextPrefab);
                transferConditionText.text = TaskUtil.GetTaskConditionDescriptionWithColor(taskConditionData);
                transferConditionText.transform.SetParent(transferConditionsRoot, false);
                transferConditionText.gameObject.SetActive(true);
            }
            transferConditionTextPrefab.gameObject.SetActive(false);

            List <GameResData> transferCostResourcesList = _playerData.transferCostList;
            int transferCostResourceCount = transferCostResourcesList.Count;

            commonItemIconPrefab.gameObject.SetActive(true);
            for (int i = 0; i < transferCostResourceCount; i++)
            {
                GameResData gameResData = transferCostResourcesList[i];

                if (gameResData.type == BaseResType.Item)
                {
                    int universalId = ItemData.GetItemDataByID(gameResData.id).universal_id;
                    if (universalId != 0)
                    {
                        CommonItemIcon itemOrigin   = CreateItemIcon(gameResData, true);
                        CommonItemIcon itemGeneral  = CreateItemIcon(new GameResData(BaseResType.Item, universalId, gameResData.count, gameResData.star), true);
                        Toggle         originToggle = itemOrigin.GetComponentInChildren <Toggle>();
                        generalMeterialGroup.AddToggle((uint)gameResData.id, originToggle);
                        generalMeterialGroup.AddToggle((uint)gameResData.id, itemGeneral.GetComponentInChildren <Toggle>());
                        generalMeterialGroup.OnClickToggle(originToggle);
                    }
                    else
                    {
                        CreateItemIcon(gameResData, false);
                    }
                }
                else
                {
                    CreateItemIcon(gameResData, false);
                }
            }
            commonItemIconPrefab.gameObject.SetActive(false);
        }