// Update is called once per frame void Update() { distToPlayer = Vector3.Distance(this.transform.position, Player.transform.position); //distance to Player InteractPressed(); QTEEvents(); if (NumOfEvents == 10 && QTECanvas.GetComponent <Canvas>().enabled == true) //If the max number of QTEs is reached, disable canvas { interactComplete = true; checkPlayerPrevent(false); TaskStrike.SetActive(true); PlayerSlider.value = PlayerSlider.value + 1; QTECanvas.GetComponent <Canvas>().enabled = false; SoundManager.PlaySound("Point"); TerminalIcon.SetActive(false); } if (distToPlayer <= MaxDist && StartQTE == false) { playerPrompt.GetComponent <Text>().text = "Press Square"; } else { playerPrompt.GetComponent <Text>().text = " "; } }
// Use this for initialization void Start() { QTECanvas.GetComponent <Canvas>().enabled = false; XB.GetComponent <Image>().enabled = false; Circle.GetComponent <Image>().enabled = false; Triangle.GetComponent <Image>().enabled = false; Square.GetComponent <Image>().enabled = false; playerPrompt.GetComponent <Text>().text = " "; TaskStrike.SetActive(false); TerminalIcon.SetActive(true); }