private void HandlerAwardResult(int money, int[] items, int[] nums, ArkCrossEngine.Network.GeneralOperationResult result) { try { LogicSystem.EventChannelForGfx.Publish("ge_ui_connect_hint", "ui", false, false); if (result == ArkCrossEngine.Network.GeneralOperationResult.LC_Succeed) { if (m_AudioClipOpenChest != null) { NGUITools.PlaySound(m_AudioClipOpenChest); } List <int> itemList = new List <int>(); List <int> numList = new List <int>(); if (itemList != null && numList != null && items != null && nums != null) { for (int i = 0; i < items.Length; ++i) { itemList.Add(items[i]); } for (int i = 0; i < nums.Length; ++i) { numList.Add(nums[i]); } UnityEngine.GameObject goTaskAward = UIManager.Instance.GetWindowGoByName("TaskAward"); if (goTaskAward != null) { TaskAward taskAward = goTaskAward.GetComponent <TaskAward>(); taskAward.SetAwardForMermanKing(money, 0, 0, itemList, numList, m_CurrentClickIndex); } } else { UnityEngine.GameObject goTaskAward = UIManager.Instance.GetWindowGoByName("TaskAward"); if (goTaskAward != null) { TaskAward taskAward = goTaskAward.GetComponent <TaskAward>(); taskAward.SetAwardForMermanKing(money, 0, 0, null, null, m_CurrentClickIndex); } } InitTreasureMap(); UIManager.Instance.ShowWindowByName("TaskAward"); } else { string CHN_DESC = StrDictionaryProvider.Instance.GetDictString(454); string CHN_CON = StrDictionaryProvider.Instance.GetDictString(4); ArkCrossEngine.LogicSystem.EventChannelForGfx.Publish("ge_show_dialog", "ui", CHN_DESC, CHN_CON, null, null, null, false); } } catch (Exception ex) { ArkCrossEngine.LogicSystem.LogFromGfx("[Error]:{0},{1}", ex.Message, ex.StackTrace); } }
public override void Init() { string[] Task = TaskPlan.Split('/'); killNum = Convert.ToInt32(Task[0]); FinishNum = Convert.ToInt32(Task[1]); if (State == TaskState.NoStart) { State = TaskState.Accept; } string[] Awards = TaskAward.Split('|'); string[] Award = Awards[0].Split(':'); Coin = Convert.ToInt32(Award[1]); }
private void OnAwardResult(int awardIndex, int addMoney, List <int> itemIdList, List <int> itemNumList, ArkCrossEngine.Network.MpveAwardResult result) { if (result == ArkCrossEngine.Network.MpveAwardResult.Succeed) { UpdateBoxState(); //获得奖励的表现 UnityEngine.GameObject goTaskAward = UIManager.Instance.GetWindowGoByName("TaskAward"); if (goTaskAward != null) { TaskAward taskAward = goTaskAward.GetComponent <TaskAward>(); taskAward.SetAwardForTrial(addMoney, 0, 0, itemIdList, itemNumList); } UIManager.Instance.ShowWindowByName("TaskAward"); } }
private void TaskItemClick(UnityEngine.GameObject go) { if (go != null) { foreach (int id in finishtask) { if (taskDic.ContainsKey(id)) { UnityEngine.GameObject godic = taskDic[id]; if (godic != null && godic == go) { // by leeQ UIManager.Instance.ShowWindowByName("TaskAward"); UnityEngine.GameObject god = UIManager.Instance.GetWindowGoByName("TaskAward"); if (god != null) { TaskAward ta = god.GetComponent <TaskAward>(); if (ta != null) { ta.SetAwardProperty(id); ta.InitTaskId(id, TaskCompleteType.T_common); } } ////发送已读消息 //ArkCrossEngine.GfxSystem.EventChannelForLogic.Publish("ge_read_finish", "lobby", id); //LogicSystem.EventChannelForGfx.Publish("ge_ui_award_finished", "ui");//通关副本按钮 //UIManager.Instance.HideWindowByName("GameTask"); //GfxSystem.PublishGfxEvent("ge_ui_connect_hint", "ui", false, true); return; } } } } CloseGameTask(); foreach (int key in taskDic.Keys) { if (taskDic[key] == go) { ArkCrossEngine.MissionConfig missionconfig = ArkCrossEngine.LogicSystem.GetMissionDataById(key); if (GotoTargetUI(missionconfig)) { break; } } } }
/**void OnCollisionEnter2D(Collision2D coll) * { * Debug.Log(coll.gameObject.name); * if (coll.gameObject.name == "Player") * { * if (this.task.getTaskStatus() == TaskConstant.STATUS_INIT) { * string[] beginContent = new string[] {"年轻人,我这里有一个宝贝,你想要吗?", * "这个宝贝的来历可大了,听我慢慢道来。。。。", * "咳咳咳,人老了,肺不行了,我需要补肺丸,年轻人,你能帮忙我买瓶补肺丸吗?"}; * duiHuaUImanager.showDuiHua(this.getLiHuiURL(),beginContent,0); * showConfirm = true; * } else if (this.task.getTaskStatus() == TaskConstant.STATUS_BEGIN) { * * if (this.taskMananger.checkTaskDone(this.task)) { * string[] beginContent = new string[] {"好人啊!, 。。嗯。。好的了", * "我其实是个牧师, 擅长祈祷,来, 我先给祈祷一下。。。" * }; * duiHuaUImanager.showDuiHua(this.getLiHuiURL(), beginContent, 0); * this.task.getTaskAwards().executeAwards(); * this.task.setTaskStatus(TaskConstant.STATUS_END); * this.taskMananger.removeTask(this.task); * this.taskMananger.UpdateHistoryTask(this.task); * } * else * { * string[] beginContent = new string[] {"年轻人。。这个宝贝是这样来的。。。。", * "咳咳咳。。。。", * "咳咳咳。。。。血。。血都出来了。。。医生!"}; * duiHuaUImanager.showDuiHua(this.getLiHuiURL(), beginContent, 0); * } * } else if (this.task.getTaskStatus() == TaskConstant.STATUS_END) { * string[] beginContent = new string[] {"好多了。。我说道那里了? ", * "哎。。这记忆力不行了啊,,,", * "你是谁?。。赶紧离我远点。。我有传染病!"}; * duiHuaUImanager.showDuiHua(this.getLiHuiURL(), beginContent, 0); * } * else if (this.task.getTaskStatus() == TaskConstant.STATUS_INDALID) * { * string[] beginContent = new string[] {"安静!。。安静!。。老人家要多休息。"}; * duiHuaUImanager.showDuiHua(this.getLiHuiURL(), beginContent, 0); * } * * * } * } **/ private void initTask() { TaskAward award = new TaskAward(); award.setAttriAwards(1, 1, 1, 1); string taskDesc = "我有些咳嗽,能找些药给我吗?"; string taskName = "我是雷锋"; List <TaskItemInterface> taskItems = new List <TaskItemInterface>(); FindSomethingTaskItem cti = new FindSomethingTaskItem("找到一瓶蓝色的药水。"); cti.setTargetItem(ItemConstant.ITEM_CODE_POTION_10001); FindSomethingTaskItem cti2 = new FindSomethingTaskItem("找到一瓶红色的药水。"); cti.setTargetItem(ItemConstant.ITEM_CODE_POTION_00001); taskItems.Add(cti); taskItems.Add(cti2); this.task = new FindSometingTask(TaskConstant.TASK_CODE_01, TaskConstant.TASK_TYPE_01, award, null, taskDesc, npcCode, null, taskItems, taskName, TaskConstant.STATUS_INIT); }
private void initTask(TaskMananger taskMananger, Character chara, BenMonster benMonster) { TaskAward award = new TaskAward(); award.setAttriAwards(0, 0, 0, 0); string taskDesc = "萝莉侦探似乎看见了什么,突然变得狂暴起来,见人就攻击,能否活着逃离这个空间成了最大的问题。"; string taskName = "逃出侦探的追杀"; List <TaskItemInterface> taskItems = new List <TaskItemInterface>(); KillSomethingTaskItem cti = new KillSomethingTaskItem("杀死复活的怪物。"); cti.setTarget(benMonster); KillOrSaveTaskItem cti2 = new KillOrSaveTaskItem("杀死萝莉侦探或者唤醒侦探"); cti2.setTarget(chara); taskItems.Add(cti); taskItems.Add(cti2); BlackSignTask task = new BlackSignTask(TaskConstant.TASK_STORY_CODE_01, TaskConstant.TASK_TYPE_02, award, null, taskDesc, TaskConstant.TASK_NPC_CODE_STORY, null, taskItems, taskName, TaskConstant.STATUS_INIT); taskMananger.regisisterStoryTask(task); }
public void PlayDuang(TaskAward taskAward) { ToolsFacade.Instance.GetRewards_WriteInModels(taskAward.equipmentList, taskAward.heroList, taskAward.itemList, taskAward.repeatList, null); }
private void GetTaskIdAndOperator(int id, ArkCrossEngine.MissionOperationType oper, string schedule) { try { ArkCrossEngine.MissionConfig missionconfig = ArkCrossEngine.LogicSystem.GetMissionDataById(id); ArkCrossEngine.RoleInfo ri = ArkCrossEngine.LobbyClient.Instance.CurrentRole; if (missionconfig != null && ri != null && ri.Level < missionconfig.LevelLimit) { return; } switch (oper) { case ArkCrossEngine.MissionOperationType.ADD: AddTask(id, schedule); break; case ArkCrossEngine.MissionOperationType.FINISH: if (!finishtask.Contains(id)) { if (!taskDic.ContainsKey(id)) { AddTask(id, schedule); } else { SetTaskInfo(taskDic[id], id, schedule); } UnityEngine.Transform tf = taskDic[id].transform.Find("New"); if (tf != null) { UISprite us = tf.gameObject.GetComponent <UISprite>(); if (us != null) { us.spriteName = "lingj"; } } tf = taskDic[id].transform.Find("Schedule"); if (tf != null) { NGUITools.SetActive(tf.gameObject, false); } finishtask.Add(id); } if (missionconfig.MissionType == 1) { UIManager.Instance.ShowWindowByName("TaskAward"); UnityEngine.GameObject god = UIManager.Instance.GetWindowGoByName("TaskAward"); if (god != null) { TaskAward ta = god.GetComponent <TaskAward>(); if (ta != null) { ta.SetAwardProperty(id); ta.InitTaskId(id, TaskCompleteType.T_common); } } } break; case ArkCrossEngine.MissionOperationType.DELETE: DeleteTask(id); if (missionconfig.MissionType == 1) { UnityEngine.GameObject go = UIManager.Instance.GetWindowGoByName("TaskAward"); if (!NGUITools.GetActive(go)) { if (go != null) { TaskAward ta = go.GetComponent <TaskAward>(); if (ta != null && ta.TaskId != id) { ta.SetAwardProperty(id); UIManager.Instance.HideWindowByName("GameTask"); UIManager.Instance.ShowWindowByName("TaskAward"); } } } else { TaskAward ta = go.GetComponent <TaskAward>(); if (ta.TaskId != id) { awardtask.Add(id); } } } break; case ArkCrossEngine.MissionOperationType.UPDATA: break; default: break; } CheckHasFinish(); } catch (Exception ex) { ArkCrossEngine.LogicSystem.LogFromGfx("[Error]:Exception:{0}\n{1}", ex.Message, ex.StackTrace); } }
// Use this for initialization void Start() { if (!this.neworLoad) { string datapath = Application.persistentDataPath + "/Save/SaveData0.sav"; SaveData data = (SaveData)IOHelper.GetData(datapath, typeof(SaveData)); if (data.Tasks.Count > 0) { foreach (TaskInfo ti in data.Tasks) { TaskAward award = new TaskAward(); award.setAttriAwards(ti.AwardAttr[0], ti.AwardAttr[1], ti.AwardAttr[2], ti.AwardAttr[3]); List <Item> awardsItems = new List <Item>(); foreach (ItemInfo item in ti.Items) { if (item.Type == ItemConstant.ITEM_TYPE_POTION) { awardsItems.Add(new ItemPotion(item.Code, item.Name, item.Desc)); } } List <TaskItemInterface> taskItems = new List <TaskItemInterface>(); foreach (TaskItemInfo itemInfo in ti.TaskItems) { if (itemInfo.ItemCode == TaskConstant.TASK_ITEM_CODE_SAVEORKILL) { taskItems.Add(new KillOrSaveTaskItem(itemInfo.ItemDesc)); } else if (itemInfo.ItemCode == TaskConstant.TASK_ITEM_CODE_KILL) { taskItems.Add(new KillSomethingTaskItem(itemInfo.ItemDesc)); } else if (itemInfo.ItemCode == TaskConstant.TASK_ITEM_CODE_FIND) { taskItems.Add(new FindSomethingTaskItem(itemInfo.ItemDesc)); } } award.setItemAwards(awardsItems); if (ti.TaskType == TaskConstant.TASK_TYPE_01) { FindSometingTask ft = new FindSometingTask(ti.TaskCode, ti.TaskType, award, null, ti.TaskDesc, ti.TaskDistrubtor, ti.TaskOwner, taskItems, ti.TaskName, ti.TaskStatus); this.regisisterTask(ft); } else if (ti.TaskType == TaskConstant.TASK_TYPE_02) { if (ti.TaskCode == TaskConstant.TASK_STORY_CODE_01) { BlackSignTask ft = new BlackSignTask(ti.TaskCode, ti.TaskType, award, null, ti.TaskDesc, ti.TaskDistrubtor, ti.TaskOwner, taskItems, ti.TaskName, ti.TaskStatus); this.regisisterStoryTask(ft); } } } } else { Debug.Log("no task loaded"); } } }