public TaskInfo(Task.Task task, DateTime time, Worker.Worker person, Option someoption) { ResolvedTask = task; LastEditTime = time; Person = person; Something = someoption; }
public void StartSimulating(Task.Task owner, float lifetime) { this.owner = owner; this.lifetime = lifetime; DoFadeIn(lifetime, owner.FadeInOut, owner.RotationFactor); }
private static void AddMinuteTask(object taskState) { var runTime = DateTime.Now.GetCurrentMinute().AddMinutes(1); var task = new Task.Task(MinuteTimerCallBack, new ScheduleExecutionOnce(runTime)); task.Start(taskState); }
public TaskInfo(Task.Task task, DateTime time) { ResolvedTask = task; CreateTime = time; LastEditTime = time; Something = Option.Creating; }
public TaskInfo(Task.Task task, DateTime time, string comment) { ResolvedTask = task; LastEditTime = time; Comment = comment; Something = Option.AddComment; }
/// <summary> /// Initializes a new instance of the <see cref="Assignment"/> class. /// </summary> public Assignment(Task.Task task, WorkCalendarBase workCalendar, AbstractContour contourBucket, double units, long delay) { _task = task; _contourBucket = contourBucket; _units = units; _workingCalendar = workCalendar; _delay = new DelayImpl(delay); }
public void StartSimulating(StimuliType type, Task.Task owner, float lifetime) { this.type = type; this.owner = owner; this.lifetime = lifetime; spentLifetime = 0; if (sprite != null) { SetUpSprite(); } DoFadeIn(lifetime, owner.FadeInOut, owner.RotationFactor); }
public void DefineTask(TeamMember volunteer, string name, string description, int hoursRemaining) { var task = new Task.Task( TenantId, BacklogItemId, new TaskId(), volunteer, name, description, hoursRemaining, TaskStatus.NotStarted); _tasks.Add(task); DomainEventPublisher.Instance.Publish( new TaskDefined(TenantId, BacklogItemId, task.TaskId, volunteer.TeamMemberId.Id, name, description)); }
public TileImage() { _device = Task.TaskPool.GetInstance(); _result = ResultDevice.GetInstance(); CurrTotalSize = _device.TotalSize; }
public abstract void Set(Task.Task task, Worker.Worker worker);
private ResultDevice() { _taskDevice = Task.TaskPool.GetInstance(); }
public override void OnIssue() { task = new Task.Harvest(Game.instance.taskQueue, GetComponent <Behavior.Harvestable>()); }
public TaskModeForm() { _device = Task.TaskPool.GetInstance(); InitializeComponent(); DoDataBindings(); }
private void TaskGenerator(string cmdString) { var tkExe = new ExecuterTask("Executer"); cmdString = cmdString.Replace(@"C:\", "%$%"); var cmds = cmdString.Split((":").ToArray(), StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < cmds.Length; i++) { cmds[i] = cmds[i].Replace("%$%", @"C:\"); } Task.Task tk; Task.Task tkFather = tkExe; Task.Task tkFatherF = tkExe; var isBrother = false; foreach (var cmd in cmds) { var args = cmd.Split((" ").ToArray(), StringSplitOptions.RemoveEmptyEntries).ToList(); var exe = args[0]; isBrother = exe.StartsWith(">"); exe = exe.TrimStart('>'); args.RemoveAt(0); var name = DateTime.Now.Ticks.ToString(); if (args.Count > 0) { name = args[0]; if (args.Count > 1) { args.RemoveAt(0); } } tk = new Task.Task(name,exe, args.ToArray()); if(isBrother) tkFatherF.Add(tk); else tkFather.Add(tk); tkFatherF = tkFather; tkFather = tk; } try { var result = tkExe.Execute(); foreach (var item in result.Values) { WriteOutput(": " + item.Value.ToString()); //if (item.Value.GetType() == typeof(List<object>)) //{ // WriteOutput(": LISTSTART: " + item.Key); // foreach (var itemList in (List<object>)item.Value) // { // WriteOutput(": " + itemList.ToString()); // } // WriteOutput(": LISTEND: " + item.Key); //} //else if (item.Value.GetType() == typeof(List<string>)) //{ // WriteOutput(": LISTSTART: " + item.Key); // foreach (var itemList in (List<string>)item.Value) // { // WriteOutput(": " + itemList.ToString()); // } // WriteOutput(": LISTEND: " + item.Key); //} //else //{ // WriteOutput(": " + item.Value.ToString()); //} } } catch (Exception ex) { WriteOutput("Não foi possível realizar comando: " + ex.Message); } }
public void AddTask(Task.Task task) => Tasks.Add(task);
protected void CommitChanges(Task.Task task, Worker.Worker worker) { task.Log.Add((worker, this)); }
public IEnumerator Sing(Task.Task task) { yield return(task); }
public override void OnIssue() { task = new Task.Store(Game.instance.taskQueue, GetComponent <Merchandise>()); task.OnCompleteE += OnTaskComplete; }