Beispiel #1
0
 private void OnColliderCreate()
 {
     if (PlayMakerUnity2d.isAvailable())
     {
         TasInfo.OnColliderCreate(gameObject);
     }
 }
 private void OnPostRender()
 {
     TasInfo.OnPostRender();
 }
 private void OnPreRender()
 {
     TasInfo.OnPreRender();
 }