Beispiel #1
0
        public void DeactivateSelectTarget()
        {
            if (TargettingArrow != null)
            {
                TargettingArrow.CardSelected     -= CardSelectedHandler;
                TargettingArrow.CardUnselected   -= CardUnselectedHandler;
                TargettingArrow.PlayerSelected   -= PlayerSelectedHandler;
                TargettingArrow.PlayerUnselected -= PlayerUnselectedHandler;
                TargettingArrow.InputEnded       -= InputEndedHandler;
                TargettingArrow.InputCanceled    -= InputCanceledHandler;

                TargettingArrow.Dispose();
                TargettingArrow = null;
            }
        }
Beispiel #2
0
        public void ActivateSelectTarget(
            List <Enumerators.SkillTargetType> targetsType = null, Action callback = null, Action failedCallback = null)
        {
            OnObjectSelectedByTargettingArrowCallback     = callback;
            OnObjectSelectFailedByTargettingArrowCallback = failedCallback;

            TargettingArrow = Object
                              .Instantiate(
                LoadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Arrow/AttackArrowVFX_Object"))
                              .AddComponent <AbilityBoardArrow>();
            TargettingArrow.PossibleTargets      = AbilityTargetTypes;
            TargettingArrow.SelfBoardCreature    = AbilityUnitOwner;
            TargettingArrow.TargetUnitType       = TargetCardType;
            TargettingArrow.TargetUnitStatusType = TargetUnitStatusType;

            if (CardKind == Enumerators.CardKind.CREATURE)
            {
                TargettingArrow.Begin(AbilityUnitOwner.Transform.position);
            }
            else if (CardKind == Enumerators.CardKind.SPELL)
            {
                TargettingArrow.Begin(SelectedPlayer.AvatarObject.transform
                                      .position); // (boardSpell.transform.position);
            }
            else
            {
                TargettingArrow.Begin(PlayerCallerOfAbility.AvatarObject.transform.position);
            }

            TargettingArrow.CardSelected     += CardSelectedHandler;
            TargettingArrow.CardUnselected   += CardUnselectedHandler;
            TargettingArrow.PlayerSelected   += PlayerSelectedHandler;
            TargettingArrow.PlayerUnselected += PlayerUnselectedHandler;
            TargettingArrow.InputEnded       += InputEndedHandler;
            TargettingArrow.InputCanceled    += InputCanceledHandler;
        }