Beispiel #1
0
    void GoToMyNearestCity(EnemyAgent owner)
    {
        TargetableObject building = null;
        TargetableObject dockedIn = owner.GetDockedIn();

        if (dockedIn)
        {
            if (dockedIn.GetComponent <City>())
            {
                building = dockedIn;
                dockedIn.GetArmy().MoveAllUnitsToOtherArmy(owner.GetArmy());
                // dockedIn.GetArmy().MoveUnitToOtherArmy(0, owner.GetArmy());
                //GoToMyPosition(owner);
            }
            else
            {
                building = owner.MyCountry.GetNearestUndockedCity(owner);
                owner.MoveToTargetObject(owner);
            }
        }
        else
        {
            building = owner.MyCountry.GetNearestUndockedCity(owner);
            if (building)
            {
                owner.MoveToTargetObject(building);
            }
            else
            {
                GoToMyPosition(owner);
            }
        }
    }
Beispiel #2
0
    public static void QuickBattle(TargetableObject attacker, TargetableObject defender)
    {
        Debug.Log("Starting quick battle by " + attacker.name, attacker.gameObject);

        BattleInfo bInfo = new BattleInfo();

        bInfo.Setup(attacker, defender);
        thisFrameBattles.Add(bInfo);

        battleInfo.Setup(attacker, defender);

        battleResult.isStarted = true;

        ///////////// BATTLE END /////////////

        bool attackerWin = false;

        float attackerStrength = attacker.GetArmy().GetArmyStrength();
        float defenderStrength = defender.GetArmy().GetArmyStrength();
        float result           = (Mathf.Max(attackerStrength, defenderStrength) - Mathf.Min(defenderStrength, attackerStrength)) / Mathf.Max(attackerStrength, defenderStrength);

        if (defenderStrength <= 0f || attackerStrength <= 0f)
        {
            result = 1f;
        }

        Debug.Log("Battle result for Astrength " + attackerStrength + " and Dstrength " + defenderStrength + " result: " + result);

        if (attacker.GetArmy().IsThisArmyStrongerThan(defender.GetArmy()))
        {
            attackerWin = true;
            defender.GetArmy().RemoveAllUnits();
            attacker.GetArmy().ChangeUnitsAmountByPercentage(result);
        }
        else
        {
            attackerWin = false;
            attacker.GetArmy().RemoveAllUnits();
            defender.GetArmy().ChangeUnitsAmountByPercentage(result);
        }

        BattleManager.RemoveAllUnitInstancesThatShouldBeDestroyed();
        battleResult = new BattleResult(attackerWin, false, true);

        EndBattleImmediate();
        FinishBattle();
    }
Beispiel #3
0
    void MoveOneRandomUnitFromAttackerArmy(TargetableObject attacker)
    {
        Army attackerArmy   = attacker.GetArmy();
        int  armyUnitsCount = attackerArmy.GetUnits().Count;

        if (attackerArmy.GetUnits().Count > 0)
        {
            int randomUnitFromAttackerArmy = Random.Range(0, armyUnitsCount);
            attackerArmy.MoveUnitToOtherArmy(randomUnitFromAttackerArmy, GetArmy(), 1);
        }
    }
Beispiel #4
0
    private void SpawnPlayerArmy()
    {
        TargetableObject player = BattleManager.GetPlayer();

        if (player != null)
        {
            int rowIndex = 0;
            //Spawn on other side if blayer is defending
            FitRowIndex(ref rowIndex, 0, true);

            foreach (UnitInstance unit in player.GetArmy().GetUnits())
            {
                Card card = SpawnUnitInRow(unit, rowIndex, player.MyCountry);
                playerCards.AddCard(card);
            }
        }
    }
Beispiel #5
0
    private void SpawnAIArmy()
    {
        TargetableObject ai = BattleManager.GetAI();

        if (ai != null)
        {
            int rowIndex = 0;
            //Spawn on other side if player is defending
            FitRowIndex(ref rowIndex, 0, false);

            foreach (UnitInstance unit in ai.GetArmy().GetUnits())
            {
                Card card = SpawnUnitInRow(unit, rowIndex, ai.MyCountry);
                BattleAI.instance.AddCard(card);
            }
        }
    }
Beispiel #6
0
 void RefreshUI()
 {
     armyUI.Refresh(snapTarget.GetArmy());
 }