Beispiel #1
0
        private void Update()
        {
            Targetable target = targeter.GetTarget();

            if (!target)
            {
                return;
            }
            if (!CanFireAtTarget())
            {
                return;
            }
            Quaternion targetRotation =
                Quaternion.LookRotation(target.transform.position - transform.position);

            transform.rotation =
                Quaternion.RotateTowards(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
            if (Time.time <= (1 / fireRate) + lastFireTime)
            {
                return;
            }
            Quaternion projectileRotation =
                Quaternion.LookRotation(target.GetTargetPoint().position - spawnPoint.position);
            GameObject projectileInstance = Instantiate(projectilePrefab, spawnPoint.position, projectileRotation);

            NetworkServer.Spawn(projectileInstance, connectionToClient);
            lastFireTime = Time.time;
        }