private void Start() { rangeObserverAi = GetComponent <RangeObserver_AI>(); charge = GetComponent <Charge>(); targetAi = GetComponent <Target_AI>(); RegisterCallbacks(); }
private void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); follower = GetComponent <Follower_AI>(); meleeAttaker = GetComponent <MeleeAttacker_AI>(); target = GetComponent <Target_AI>(); RegisterCallbacks(); }
void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); shooter = GetComponent <Shooter_AI>(); follower = GetComponent <Follower_AI>(); keepDistance = GetComponent <KeepDistanceWith>(); target = GetComponent <Target_AI>(); /*Config*/ keepDistance.distance = rangeObserver.minRange; RegisterCallbacks(); }
private void Start() { walker = GetComponent <Walker>(); target = GetComponent <Target_AI>(); }
private void Start() { target = GetComponent <Target_AI>(); }