Beispiel #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Utility.Log($"Making new toils for {pawn} to destroy {TargetThingA.LabelCap}...");
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnThingMissingDesignation(TargetIndex.A, DestroyItemDefOf.Designation_DestroyItem);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            Toil destroyToil = new Toil();

            destroyToil.tickAction = () =>
            {
                if (!TargetThingA.IsHashIntervalTick(GenTicks.TicksPerRealSecond))
                {
                    return;
                }
                float hpLossAmount = pawn.GetStatValue(StatDefOf.MeleeDPS) * pawn.GetStatValue(StatDefOf.GeneralLaborSpeed) * Settings.destructionSpeed;
                if (Settings.instantDestruction || hpLossAmount >= TargetThingA.HitPoints)
                {
                    pawn.records.Increment(DestroyItemDefOf.Record_ItemsDestroyed);
                    if (TargetThingA is Corpse corpse && corpse.InnerPawn.RaceProps.Humanlike)
                    {
                        Utility.Log($"The destroyed item was a humanlike corpse. Adding bad thoughts to {pawn} and other pawns.");
                        if (pawn.needs?.mood?.thoughts != null)
                        {
                            pawn.needs.mood.thoughts.memories.TryGainMemory(DestroyItemDefOf.Thought_DestroyedCorpse);
                        }
                        foreach (Pawn p in pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction).Where(p => pawn != p && p.needs?.mood?.thoughts != null))
                        {
                            p.needs.mood.thoughts.memories.TryGainMemory(DestroyItemDefOf.Thought_KnowDestroyedCorpse);
                        }
                    }
                    TargetThingA.HitPoints = 0;
                    TargetThingA.Destroy();
                    ReadyForNextToil();
                }
                else
                {
                    TargetThingA.TakeDamage(new DamageInfo(DamageDefOf.Deterioration, hpLossAmount, instigator: pawn));
                }
            };
            destroyToil.defaultCompleteMode = ToilCompleteMode.Never;
            destroyToil.WithProgressBar(TargetIndex.A, () => 1f - (float)job.targetA.Thing.HitPoints / job.targetA.Thing.MaxHitPoints);
            destroyToil.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            yield return(destroyToil);

            yield break;
        }
Beispiel #2
0
        // Token: 0x0600008F RID: 143 RVA: 0x00005929 File Offset: 0x00003B29
        protected override IEnumerable <Toil> MakeNewToils()
        {
            var actor = GetActor();

            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            yield return(Toils_Reserve.Reserve(TargetIndex.A));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch)
                         .FailOnDespawnedNullOrForbidden(TargetIndex.A));

            var refuel = Toils_General.Wait(180);

            refuel.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            refuel.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            refuel.WithProgressBarToilDelay(TargetIndex.A);
            yield return(refuel);

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (actor == null || actor.apparel.WornApparelCount <= 0)
                    {
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    Apparel GhostGear = null;
                    var list = actor.apparel.WornApparel;
                    foreach (var ghostGear in list)
                    {
                        if (ghostGear is not GhostGearApparel)
                        {
                            continue;
                        }

                        GhostGear = ghostGear;
                        break;
                    }

                    if (GhostGear == null)
                    {
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    var CaltropsHave = (GhostGear as GhostGearApparel).CaltropsUses;
                    var CaltropsMax = (GhostGear as GhostGearApparel).CaltropsMax;

                    if (CaltropsMax - CaltropsHave <= 0)
                    {
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    var actorlabel = actor.LabelShort.CapitalizeFirst() != null
                        ? actor.LabelShort.CapitalizeFirst()
                        : "Someone";

                    var gglabel = GhostGear.Label.CapitalizeFirst() != null
                        ? GhostGear.Label.CapitalizeFirst()
                        : "Ghost Gear";

                    var def = TargetThingA.def;
                    var thinglabel = def?.label.CapitalizeFirst() != null
                        ? TargetThingA.def.label.CapitalizeFirst()
                        : "Caltrops Pod";

                    if (TargetThingA.stackCount > CaltropsMax - CaltropsHave)
                    {
                        (GhostGear as GhostGearApparel).CaltropsUses = CaltropsMax;
                        TargetThingA.stackCount -= CaltropsMax - CaltropsHave;
                        if (Controller.Settings.ShowAutoRearmMsg)
                        {
                            Messages.Message("GhostGear.FullyRearmed".Translate(actorlabel, gglabel, thinglabel), actor,
                                             MessageTypeDefOf.NeutralEvent, false);
                        }

                        EndJobWith(JobCondition.Succeeded);
                        return;
                    }

                    (GhostGear as GhostGearApparel).CaltropsUses = CaltropsHave + TargetThingA.stackCount;
                    if (Controller.Settings.ShowAutoRearmMsg)
                    {
                        Messages.Message(
                            "GhostGear.CaltropsRearmed".Translate(actorlabel, gglabel,
                                                                  TargetThingA.stackCount.ToString(), TargetThingA.stackCount > 1 ? "s" : "", thinglabel),
                            actor, MessageTypeDefOf.NeutralEvent, false);
                    }

                    TargetThingA.Destroy();
                    EndJobWith(JobCondition.Succeeded);
                }
            });
Beispiel #3
0
        // Token: 0x0600003C RID: 60 RVA: 0x000038A6 File Offset: 0x00001AA6
        protected override IEnumerable <Toil> MakeNewToils()
        {
            var actor = GetActor();

            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            yield return(Toils_Reserve.Reserve(TargetIndex.A));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch)
                         .FailOnDespawnedNullOrForbidden(TargetIndex.A));

            var refuel = Toils_General.Wait(180);

            refuel.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            refuel.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            refuel.WithProgressBarToilDelay(TargetIndex.A);
            yield return(refuel);

            yield return(new Toil
            {
                initAction = delegate
                {
                    var obj = actor;
                    if (obj != null && obj.apparel.WornApparelCount == 0)
                    {
                        //Log.Message("True: obj != null && obj.apparel.WornApparelCount == 0");
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    Apparel JetPack = null;
                    var list = actor.apparel.WornApparel;
                    foreach (var jetPack in list)
                    {
                        if (jetPack is not JetPackApparel)
                        {
                            continue;
                        }

                        JetPack = jetPack;
                        break;
                    }

                    if (JetPack == null)
                    {
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    //Log.Message("True: JetPack is JetPackApparel");
                    var JPFuel = (JetPack as JetPackApparel).JPFuelAmount;
                    var JPMax = (JetPack as JetPackApparel).JPFuelMax;

                    if (JPMax - JPFuel <= 0)
                    {
                        //Log.Message("True: JPMax - JPFuel <= 0");
                        EndJobWith(JobCondition.Incompletable);
                        return;
                    }

                    if (TargetThingA.stackCount > JPMax - JPFuel)
                    {
                        //Log.Message("True: this.TargetThingA.stackCount > JPMax - JPFuel");
                        (JetPack as JetPackApparel).JPFuelAmount = JPMax;
                        TargetThingA.stackCount -= JPMax - JPFuel;
                        Messages.Message("JetPack.FullyRefueled".Translate(actor.LabelShort), actor,
                                         MessageTypeDefOf.NeutralEvent, false);
                        EndJobWith(JobCondition.Succeeded);
                        return;
                    }

                    //Log.Message("False");
                    (JetPack as JetPackApparel).JPFuelAmount = JPFuel + TargetThingA.stackCount;
                    Messages.Message(
                        "JetPack.Refueled".Translate(actor.LabelShort.CapitalizeFirst(),
                                                     TargetThingA.stackCount.ToString(), TargetThingA.stackCount > 1 ? "s" : ""), actor,
                        MessageTypeDefOf.NeutralEvent, false);
                    TargetThingA.Destroy();
                    EndJobWith(JobCondition.Succeeded);
                }
            });
Beispiel #4
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null));

            yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => GenPlant.AdjacentSowBlocker(job.plantDefToSow, TargetA.Cell, Map) != null).FailOn(() => !job.plantDefToSow.CanEverPlantAt(TargetLocA, Map)));

            Toil sowToil = new Toil()
            {
                initAction = delegate {
                    TargetThingA = GenSpawn.Spawn(job.plantDefToSow, TargetLocA, Map);
                    pawn.Reserve(TargetThingA, job);
                    PlantWithSecondary plant = (PlantWithSecondary)TargetThingA;
                    plant.Growth = 0f;
                    plant.sown   = true;
                },
                tickAction = delegate {
                    Pawn actor = GetActor();
                    if (actor.skills != null)
                    {
                        actor.skills.Learn(SkillDefOf.Growing, 0.11f, false);
                    }
                    float statValue          = actor.GetStatValue(StatDefOf.PlantWorkSpeed, true);
                    float num                = statValue;
                    PlantWithSecondary plant = Plant;
                    if (plant.LifeStage != PlantLifeStage.Sowing)
                    {
                        Log.Error(this + " getting sowing work while not in Sowing life stage.");
                    }
                    sowWorkDone += num;
                    if (sowWorkDone >= plant.def.plant.sowWork)
                    {
                        plant.Growth     = 0.05f;
                        plant.Sec_Growth = 0.05f;
                        Map.mapDrawer.MapMeshDirty(plant.Position, MapMeshFlag.Things);
                        actor.records.Increment(RecordDefOf.PlantsSown);
                        ReadyForNextToil();
                        return;
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Never
            };

            sowToil.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            sowToil.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            sowToil.WithEffect(EffecterDefOf.Sow, TargetIndex.A);
            sowToil.WithProgressBar(TargetIndex.A, () => sowWorkDone / Plant.def.plant.sowWork, true, -0.5f);
            sowToil.PlaySustainerOrSound(() => SoundDefOf.Interact_Sow);
            sowToil.AddFinishAction(delegate {
                if (TargetThingA != null)
                {
                    PlantWithSecondary plant = (PlantWithSecondary)GetActor().CurJob.GetTarget(TargetIndex.A).Thing;
                    if (sowWorkDone < plant.def.plant.sowWork && !TargetThingA.Destroyed)
                    {
                        TargetThingA.Destroy(DestroyMode.Vanish);
                    }
                }
            });
            yield return(sowToil);

            if (pawn.story.traits.HasTrait(TraitDefOf.GreenThumb))
            {
                yield return(new Toil {
                    initAction = delegate {
                        pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.GreenThumbHappy, null);
                    }
                });
            }
        }