Beispiel #1
0
    public void ClearTarget()
    {
        transform.root.gameObject.GetComponentInChildren <RewardShop>(true).gameObject.SetActive(false);
        dialoguePanel.SetActive(false);

        miniMapButton.GetComponent <Button>().interactable = true;
        transform.root.gameObject.GetComponentInChildren <CookingManager>(true).gameObject.SetActive(false);
        transform.root.gameObject.GetComponentInChildren <Store>(true).gameObject.SetActive(false);
        menuButtonImage.raycastTarget = true;
        StopCoroutine("CheckIfTargetLocked");
        objectHit = null;
        targetHandler.AcquireTarget(null);
        targetHandler.AcquireTargetNPC(null);
        targetHandler.AcquireTargetOtherPlayer(null);
        targetCanvas.SetActive(false);
        //  weaponButtonHandler.RegisterTarget(null); here too
    }