Beispiel #1
0
    override public void Update()
    {
        base.Update();

        TargetGuideBehavior targetGuideBehavior = GetBehavior <TargetGuideBehavior>();

        if (targetGuideBehavior != null)
        {
            Camera mainCamera = xc.Game.Instance.MainCamera;
            if (mainCamera != null)
            {
                Vector3 pos = mainCamera.WorldToScreenPoint(this.GetModelParent().transform.position);
                pos.z = 0f;
                Rect camRect = mainCamera.pixelRect;
                // 在屏幕外
                if (!camRect.Contains(pos))
                {
                    targetGuideBehavior.EnableBehaviors(true);
                }
                else
                {
                    targetGuideBehavior.EnableBehaviors(false);
                }
            }
        }
    }
Beispiel #2
0
    public override void InitBehaviors()
    {
        if (SceneHelp.Instance.IsInDeadSpaceInstance == true)
        {
            AddBehavior(new TargetGuideBehavior(this));

            TargetGuideBehavior       targetGuideBehavior = GetBehavior <TargetGuideBehavior>();
            UI3DTargetGuide.StyleInfo styleInfo           = new UI3DTargetGuide.StyleInfo();
            styleInfo.EllipseRadius1 = 110f;
            styleInfo.EllipseRadius2 = 90f;
            targetGuideBehavior.SetStyle(styleInfo);
        }

        base.InitBehaviors();
    }