Beispiel #1
0
        public void Execute()
        {
            foreach (var entity in _AIGroup.GetEntities())
            {
                var aiInfo = entity.aI;
                aiInfo.timer += GameConfig.DeltaTime;
                if (aiInfo.timer < aiInfo.updateInterval)
                {
                    continue;
                }

                aiInfo.timer = LFloat.zero;
                Vector2Int dir           = Vector2Int.zero;
                var        curPos        = entity.pos.value;
                var        headPos       = TankUtil.GetHeadPos(entity.pos.value, entity.dir.value);
                var        isReachTheEnd = CollisionUtil.HasColliderWithBorder(entity.dir.value, headPos);
                if (isReachTheEnd)
                {
                    List <int> allWalkableDir = new List <int>();
                    for (int i = 0; i < (int)(EDir.EnumCount); i++)
                    {
                        var vec = DirUtil.GetDirLVec((EDir)i) * TankUtil.TANK_HALF_LEN;
                        var pos = curPos + vec;
                        if (!CollisionUtil.HasCollider(pos))
                        {
                            allWalkableDir.Add(i);
                        }
                    }

                    var count = allWalkableDir.Count;
                    if (count > 0)
                    {
                        entity.dir.value         = (EDir)(allWalkableDir[_randomService.Range(0, count)]);
                        entity.move.isChangedDir = true;
                    }
                }

                var iPos = entity.pos.value.Floor();
                if ((entity.pos.value - (iPos.ToLVector2() + TankUtil.UNIT_SIZE)).sqrMagnitude < TankUtil.sqrtTargetDist)
                {
                    if (_randomService.value > new LFloat(true, 200))
                    {
                        return;
                    }
                    //random change dir if it can
                    var borderDir = DirUtil.GetDirVec((EDir)((int)(entity.dir.value + 1) % (int)EDir.EnumCount));
                    var iBorder1  = iPos + borderDir;
                    var iBorder2  = iPos - borderDir;
                    if (!CollisionUtil.HasCollider(iBorder1))
                    {
                        entity.dir.value = DirUtil.GetEDirFromVec(borderDir);
                    }
                    else if (!CollisionUtil.HasCollider(iBorder2))
                    {
                        entity.dir.value = DirUtil.GetEDirFromVec(Vector2Int.zero - borderDir);
                    }
                }
            }
        }
        public void Execute()
        {
            foreach (var entity in _AIGroup.GetEntities())
            {
                var aiInfo = entity.aI;
                aiInfo.timer += _gameStateService.DeltaTime;
                if (aiInfo.timer < aiInfo.updateInterval)
                {
                    continue;
                }

                aiInfo.timer = LFloat.zero;
                LVector2Int dir           = LVector2Int.zero;
                var         curPos        = entity.pos.value;
                var         headPos       = TankUtil.GetHeadPos(entity.pos.value, entity.dir.value);
                var         isReachTheEnd = _gameCollisionService.HasColliderWithBorder(entity.dir.value, headPos);
                if (isReachTheEnd)
                {
                    List <int> allWalkableDir = new List <int>();
                    for (int i = 0; i < (int)(EDir.EnumCount); i++)
                    {
                        var vec = DirUtil.GetDirLVec((EDir)i) * TankUtil.TANK_HALF_LEN;
                        var pos = curPos + vec;
                        if (!_gameCollisionService.HasCollider(pos))
                        {
                            allWalkableDir.Add(i);
                        }
                    }

                    var count = allWalkableDir.Count;
                    if (count > 0)
                    {
                        entity.dir.value         = (EDir)(allWalkableDir[_randomService.Range(0, count)]);
                        entity.move.isChangedDir = true;
                    }
                }

                //Fire skill
                var isNeedFire = _randomService.value < aiInfo.fireRate;
                if (isNeedFire)
                {
                    if (entity.skill.cdTimer <= LFloat.zero)
                    {
                        entity.skill.cdTimer = entity.skill.cd;
                        //Fire
                        _gameUnitService.CreateBullet(entity.pos.value, entity.dir.value, (ushort)entity.skill.bulletId,
                                                      entity);
                    }
                }
            }
        }