public bool canSeeTarget(TankData target)
    {
        // Create a vector to target by getting the target position and subtracting our current position
        Vector3 vectorToTarget = (target.transform.position - transform.position);
        // Create an angle to target by Vector3.Angle (vectorToTarget, transform.forward)
        float Angle = Vector3.Angle(vectorToTarget, transform.forward);

        // if target is not within field of view, return false
        if (Angle > data.fieldOfView)
        {
            return(false);
        }

        // if raycast target hitInfo is null, return false
        RaycastHit hitInfo;

        Physics.Raycast(transform.position, vectorToTarget, out hitInfo, data.viewDistance);
        if (hitInfo.collider == null)
        {
            return(false);
        }

        // if target hit with raycast != target player, return false
        Collider targetCollider = target.GetComponent <Collider>();

        if (targetCollider != hitInfo.collider)
        {
            return(false);
        }

        // otherwise we can see the player!, return true
        return(true);
    }
Beispiel #2
0
 public void ApplyEffect(TankData targetTank)
 {
     pickedUp = true;
     attachedTank = targetTank;
     powerupTf.parent = targetTank.GetComponent<Transform>();
     powerupCollider.enabled = false;
     powerupRenderer.enabled = false;
     lifeSpan = powerupProperties.duration;
     EffectMath(ref targetTank, true);
     if (powerupProperties.permanance == PowerupPermanence.Permanent)
     {
         Destroy(this.gameObject);
     }
 }
Beispiel #3
0
    // The shells are able to hit and destroy enemy tanks.
    void OnCollisionEnter(Collision hitInfo)
    {
        // Grab the target's Tag
        objectTag = hitInfo.gameObject.GetComponent <Tag> ();

        //	If the object the bullet is colliding with has a Tag
        if (objectTag != null)
        {
            // And if the object is a player
            if (objectTag.isPlayer == true)
            {
                // Grab the target's health component for modifying health values
                Health targetTankHealth = hitInfo.gameObject.GetComponent <Health> ();

                // Grab the target's tank data for accessing it's bounty value
                TankData targetTankData = hitInfo.gameObject.GetComponent <TankData> ();

                // Grab the owner's transform for playing the soundclip on the player
                Transform ownerTransform = owner.GetComponent <Transform> ();

                if (targetTankHealth != null)
                {
                    // Remove the appropriate amount of health from the target tank
                    targetTankHealth.RemoveHealth(owner.firepower);

                    // Play the shell impact sound
                    AudioSource.PlayClipAtPoint(AudioManager.instance.shellHit, ownerTransform.position, AudioManager.instance.sfxVolume);

                    // If the target is killed
                    if (targetTankHealth.IsDead)
                    {
                        // Give the tank that killed it points
                        owner.score += targetTankData.bounty;

                        // Play a sound when the tank dies
                        AudioSource.PlayClipAtPoint(AudioManager.instance.tankDeath, ownerTransform.position, AudioManager.instance.sfxVolume);

                        // Check the owner's tag
                        objectTag = owner.gameObject.GetComponent <Tag> ();

                        // If the owner is Player One
                        if (objectTag.isPlayerOne == true)
                        {
                            // Update Player One score
                            GameManager.instance.playerOneScore += targetTankData.bounty;
                        }
                        // If the owner is Player One
                        if (objectTag.isPlayerTwo == true)
                        {
                            // Update Player Two score
                            GameManager.instance.playerTwoScore += targetTankData.bounty;
                        }

                        // (maybe move this up) Check the target tank's tag
                        objectTag = targetTankData.gameObject.GetComponent <Tag> ();

                        if (objectTag.isPlayerOne == true)
                        {
                            GameManager.instance.playerOneHasSpawned = false;
                            GameManager.instance.tempAudioListener.gameObject.SetActive(true);
                        }
                        if (objectTag.isPlayerTwo == true)
                        {
                            GameManager.instance.playerTwoHasSpawned = false;
                        }
                    }
                }
                else
                {
                    Debug.Log("Player Object does not have a Health script attached.");
                }
            }
        }
        GameManager.instance.CheckHighScore();
        Destroy(gameObject);
    }