void EndTurn()
        {
            TankEntity   currPlayer = playerTanks[currentPlayerIndex];
            TankControls controls   = currPlayer.GetComponent <TankControls>();

            controls.EnableInput(false);
            IncreasePlayerIndex();
        }
        void BeginTurn()
        {
            TankEntity   currPlayer = playerTanks[currentPlayerIndex];
            TankControls controls   = currPlayer.GetComponent <TankControls>();

            controls.EnableInput(true);
            currPlayer.Select();
        }