Beispiel #1
0
        public void GetDriveControl(TankControl.ControlState state)
        {
            try
            {
                if (ForceFireNextFrame)
                {
                    foreach (var weapon in blockWeapons) // Set every cached ModuleWeapon on
                    {
                        weapon.FireControl = true;
                    }

                    foreach (var drill in blockDrills)
                    {
                        ModuleDrill_m_Spinning.SetValue(drill, true); // why is this value private
                    }
                    ForceFireNextFrame = false;
                }
                if (ForceNoFireNextFrame)
                {
                    foreach (var weapon in blockWeapons) // Set every cached ModuleWeapon off
                    {
                        weapon.FireControl = false;
                    }

                    ForceNoFireNextFrame = false;
                }
            }
            catch (NullReferenceException)
            {
                Console.WriteLine("Null weapon block on " + coreTank.name + ":" + moduleBlockMover.UIName + "!");
                blockWeapons.RemoveAll(v => v == null);
                blockDrills.RemoveAll(v => v == null);
            }
        }
Beispiel #2
0
 void GetDriveControl(TankControl.ControlState state)
 {
     foreach (var group in groups)
     {
         var temp = Input.GetKey(group.keyCode);
         if (group.fireNextFrame && !temp || temp)
         {
             group.fireNextFrame = temp;
             group.Fire();
         }
     }
 }
 private void OnControlInput(TankControl.ControlState controlState)
 {
     TiltInput = controlState.InputRotation * MaxStrength;
 }