public void OnDrop(TankArmourManager manager) { useCooldown = true; whenDropped = Time.time; droppedManager = manager; }
public bool IsPickupValid(TankArmourManager manager) { return(!useCooldown || manager != droppedManager || (Time.time > whenDropped + cooldownTime)); }
private void OnEnable() { manager = (TankArmourManager)target; }